Advena
Just casually observing atm ;)
- Reaction score
- 42
Hi guys
I have a problem with my latest map. It's a Hero Defence map with two lanes and blabla. That'll be explained thoroughly when I post in the MP forum
Anyway, my problem is as follows:
Some of my custom abilities cause the casting unit to listen badly to given orders. It sounds strange, I know, so let me elaborate.
When I cast the spell nothing happens (spell doesn't seem to work) and afterwards the casting unit acts strange; When given an order he ignores it until he's completed his current order. For example, if he is attacking a creep and I order him to move away, he doesn't move until he's killed the creep.
And it's not a problem with the hero, he acts just as normal before the ability is cast (but remains stupid eternally after it is).
As far as I know, there is nothing that could cause it in the trigger (except leaks maybe, I haven't learned much about that yet ).
The dummy ability (that the casting unit have) is based on Avatar, since I needed an ability without targeting or such, just "instant cast".
And see, here comes the really funny part.. all my triggered "instant" abilities are based of Avatar, and it seems that all of them cause the same problem.
I'd really like to not have to remake most abilities in my map
Here's how one of the spells trigger look like. It's supposed to cast Entangle on all creeps within X of casting unit, simply explained.
But like I said, it's not only this spell so I don't think there's anything wrong with the trigger.
Thanks for reading, and I hope you have any ideas!
~Advena
I have a problem with my latest map. It's a Hero Defence map with two lanes and blabla. That'll be explained thoroughly when I post in the MP forum
Anyway, my problem is as follows:
Some of my custom abilities cause the casting unit to listen badly to given orders. It sounds strange, I know, so let me elaborate.
When I cast the spell nothing happens (spell doesn't seem to work) and afterwards the casting unit acts strange; When given an order he ignores it until he's completed his current order. For example, if he is attacking a creep and I order him to move away, he doesn't move until he's killed the creep.
And it's not a problem with the hero, he acts just as normal before the ability is cast (but remains stupid eternally after it is).
As far as I know, there is nothing that could cause it in the trigger (except leaks maybe, I haven't learned much about that yet ).
The dummy ability (that the casting unit have) is based on Avatar, since I needed an ability without targeting or such, just "instant cast".
And see, here comes the really funny part.. all my triggered "instant" abilities are based of Avatar, and it seems that all of them cause the same problem.
I'd really like to not have to remake most abilities in my map
Here's how one of the spells trigger look like. It's supposed to cast Entangle on all creeps within X of casting unit, simply explained.
Code:
Ability Entangling Vines
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Entangling Vines (Support Leaf Px1)
Actions
Set EntangleVines_Level = (Level of Entangling Vines (Support Leaf Px1) for (Casting unit))
Set EntangleVines_Range = (((Real(EntangleVines_Level)) x 50.00) + 250.00)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units within EntangleVines_Range of (Position of (Casting unit)) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False))) and do (Actions)
Loop - Actions
Unit - Create 1 DummyCaster3000 for Neutral Passive at (Position of (Picked unit)) facing (Random angle) degrees
Unit - Add Entangling Vines (DummyCaster) to (Last created unit)
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
But like I said, it's not only this spell so I don't think there's anything wrong with the trigger.
Thanks for reading, and I hope you have any ideas!
~Advena