do they really need to be units? cant you use destructibles?
do your locust units have to move? can there be pathing blockers placed at their position to block movement?
shall your unit have a collision size like a unit? or a pathing map like a structure? you might always create another dummy unit with no model but collision / a pathing map and move it periodically to the position of your locust unit.
trying to make a slide map, want so that you cant press on the units but will die from hitting them. itll be much easier then and much more fun. So it kind of have to be a unit or else it wont move, i think at least . So, ive seen other maps, like murloc slide, where you cannot click on the units but will die from hitting them, how do you do it like that? cuz its like that i want it ?
just make the bad guys have locust and permanent immolation and your units will die when coming into range of the immolation if you set the damage to be high enough.
yh, tryed that but then the circle wont popup. that you run over to revive and the should come when you collide with them, cuz they are patrolling and the purpos is to avoid them, sliding past them . having hard problems figuring that out.
do you mean you want to spawn a circle of power at the position of a fallen player to give the others a chance to revive him? of course that can be done simply this way too.
No offense, but you need to study some english a bit more, no offense everything has a start, and then you need to be more specific when you describe your problem - but I think you mean circle of power
what trigger are you using so far? what is the event for the circle to spawn you are using right now? without i cannot help you, it needs to work together with the rest of your map.
thats how it looks like right now. and you know, writing correct isnt really my concern atm but ty for noticing my bad eng kind of kidding abit and kind of not
Player Group - Remove (Player with index (Temp_Integer)) from Players
Player Group - Add (Player with index (Temp_Integer)) to Losers
Trigger - Run GameOver <gen> (checking conditions)
...
Added the variables:
Temp_Integer, a temporarily used integer variable
Temp_Point, a temporarily used point variable needed to clean leaks
CircleOfRessurrection, a unit variable with array. this saves the circles of power you use to revive the kittens. set it when you create those circles or if they are preplaced at map initialization
and the constant SOMEKITTEN the unit type of your kittys.
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory