Air unit and Ground collision size

Raizn

New Member
Reaction score
2
Hi Helpers,

im on a new Spell and i nearly finished it. but now i got a problem with my solution.

the spell is basicly a jump spell without y or x movement. just straight in the air like a huge jump warstomp.

i changed the movement type of my hero to fly and the fly height to 0. by using the spell the fly height will be changed to +z and -z to create a jump effect. but now my hero doesnt have a collision size for ground units while in fly height 0. is there a way to fix that ? or is there a better way to create this jump effect WITHOUT adding/using a whole custom jump template spell stuff ?

bye
raizn
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
1). set your unit back to ground.
2). add crow form ability (rawcode is "Ahrf")
3). remove crow form ability via triggers ingame.

now it should work. the crow form abilitys is somehow enabling a little glitch.
even if a unit has NOT got the crow form ability but had it once it will have a flying height. thus you can set the flying height of a ground unit whilst it will still be targeted as a ground unit.
 

Raizn

New Member
Reaction score
2
1). set your unit back to ground.
2). add crow form ability (rawcode is "Ahrf")
3). remove crow form ability via triggers ingame.

now it should work. the crow form abilitys is somehow enabling a little glitch.
even if a unit has NOT got the crow form ability but had it once it will have a flying height. thus you can set the flying height of a ground unit whilst it will still be targeted as a ground unit.


This is indeed working Oo
kinda strange but usefull glitch^^

thanks a lot

bye
raizn
 
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