tooltiperror
Super Moderator
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I am working on creating a guide with all GUI conditions and crap. Please, PLEASE, PLEASE post some input in this thread. I will love you forever if you do :]]
Boolean Comparison
Ability Comparison
Buff Comparison
Destructible Comparison (Also Destructible-Type Comparisons)
Dialog Button Comparison
Game Difficulty Comparison
Game Speed Comparison
Hero Skill Comparison
Integer Comparison
Item Comparison (Also Item-Type and Item-Class Comparisons)
Melee AI Comparison
Order Comparison
Player Comparison (Also Player-Color, Player-Controller, and Player Slot Status-Comparison
Race Comparison
Real Comparison
String Comparison
Tech Type Comparison
Terrain Type Comparison
Trigger Comparison
Unit Comparison (Also includes Unit-Type Comparison)
And's and Or's
[/spoiler]
Progress:
Boolean Comparison
The Boolean Comparison is simply a "True or False" type of thing. for example:
Syntax:
So, this means that the Triggering unit must be a Structure. An easy way to think of Booleans is what you want (or don't want) on the left, then true or false.
Now, the opposite of what we describe here can also be used. The Syntax can be switched to:
So if the Triggering Unit is not a structure, the event will run.
Syntax:
Trigger:
- ((Triggering unit) is A structure) Equal to True
So, this means that the Triggering unit must be a Structure. An easy way to think of Booleans is what you want (or don't want) on the left, then true or false.
Now, the opposite of what we describe here can also be used. The Syntax can be switched to:
Trigger:
- ((Triggering unit) is A structure) Not Equal to True
So if the Triggering Unit is not a structure, the event will run.
Ability Comparison
Ability comparisons are quite helpful in Dummy Spells and almost all triggered spells need it (I believe.)
Syntax:
If the ability being cast is the one described in the trigger, (In this case "Animate Dead") the events will then run. If not, the trigger will stop.
Syntax:
Trigger:
- (Ability being cast) Equal to Animate Dead
If the ability being cast is the one described in the trigger, (In this case "Animate Dead") the events will then run. If not, the trigger will stop.
Buff Comparison
Destructible Comparison (Also Destructible-Type Comparisons)
Dialog Button Comparison
Game Difficulty Comparison
Game Speed Comparison
Hero Skill Comparison
Integer Comparison
Item Comparison (Also Item-Type and Item-Class Comparisons)
Melee AI Comparison
Order Comparison
Player Comparison (Also Player-Color, Player-Controller, and Player Slot Status-Comparison
Race Comparison
Real Comparison
String Comparison
Tech Type Comparison
Terrain Type Comparison
Trigger Comparison
Unit Comparison (Also includes Unit-Type Comparison)
And's and Or's
[/spoiler]
Progress:
- Added all Condition Types and Spoilers