Hello,
For an anti-map hack method for triggers--I thought of creating a trigger (it would have to be in JASS.. so I have no idea how to do it. I only know integers/strings in JASS) that would TURN OFF or DESTROY all triggers NOT EQUAL to the name of any of my triggers.
Example:
Say I have two triggers called "Example 1" and "Example 2"
Here is the anti-map hack trigger:
Events: Init
Conditions:
Actions:
Destroy trigger (not equal to 'Example 1' equal to true and not equal to 'Example 2' equal to true)
Is there any way of doing that?
Also--- My BIGGEST concern...
My last map.. someone unprotected it and added units... the units were completely rigged and OP. The map was then auto-hosted over 3,000 times on Battle.net.
How can I prevent that from happening in my next release? Thanks
For an anti-map hack method for triggers--I thought of creating a trigger (it would have to be in JASS.. so I have no idea how to do it. I only know integers/strings in JASS) that would TURN OFF or DESTROY all triggers NOT EQUAL to the name of any of my triggers.
Example:
Say I have two triggers called "Example 1" and "Example 2"
Here is the anti-map hack trigger:
Events: Init
Conditions:
Actions:
Destroy trigger (not equal to 'Example 1' equal to true and not equal to 'Example 2' equal to true)
Is there any way of doing that?
Also--- My BIGGEST concern...
My last map.. someone unprotected it and added units... the units were completely rigged and OP. The map was then auto-hosted over 3,000 times on Battle.net.
How can I prevent that from happening in my next release? Thanks