"AOE damage upon death" clarification.

Solu9

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Some of my units have this "AOE damage upon death".
I have fizzled around with it and have come across an obstacle.

I would like the dying unit to show an explosion through the "AOE damage upon death". I suppose it's possible?

I know I can trigger the effect, but I would prefer the explosion go through the ability.
 

BloodySkullz

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You just want the visual effect right?

Use the 'Spawn Spiderlings' ability and create a dummy unit with the model of an explosion sfx.
Set the 'Data - Unit Type' to the dummy unit.
 

Solu9

You can change this now in User CP.
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216
I
You just want the visual effect right?

Use the 'Spawn Spiderlings' ability and create a dummy unit with the model of an explosion sfx.
Set the 'Data - Unit Type' to the dummy unit.

Indeed a possibility. But I need to trigger a expiration timer to the spawn unit. Although that trigger will be a bit smaller I could just trigger the explosion when the unit with the "damage on death" ability dies instead.

So to sum up. Using this method I still need a trigger for the effect.
 

BloodySkullz

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Actually it would be better to just trigger the visual. But if you use the 'Spawn' method, I think you can set the spawn unit's duration in the object editor field, so there's not a need to trigger the expiration timer for the spawning unit.
Just set 'Duration - Hero/Normal' to <value> if not wrong.
 
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