Grags_1977
Ultra Cool Member
- Reaction score
- 32
Trigger:
- Fire
- Events
- Unit - A unit owned by Player 1 (Red) Begins casting an ability
- Conditions
- Actions
- Special Effect - Create a special effect attached to the origin of Hero using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Set TempPoint[6] = (Position of Hero)
- Wait 0.50 seconds
- Unit - Cause Hero to damage circular area after 0.00 seconds of radius 500.00 at TempPoint[6], dealing ((Real((Level of Hero))) x 5.00) damage of attack type Spells and damage type Normal
- Wait 0.50 seconds
- Unit - Cause Hero to damage circular area after 0.00 seconds of radius 500.00 at TempPoint[6], dealing ((Real((Level of Hero))) x 5.00) damage of attack type Spells and damage type Normal
- Wait 0.50 seconds
- Unit - Cause Hero to damage circular area after 0.00 seconds of radius 500.00 at TempPoint[6], dealing ((Real((Level of Hero))) x 5.00) damage of attack type Spells and damage type Normal
- Wait 0.50 seconds
- Unit - Cause Hero to damage circular area after 0.00 seconds of radius 500.00 at TempPoint[6], dealing ((Real((Level of Hero))) x 5.00) damage of attack type Spells and damage type Normal
- Wait 0.50 seconds
- Unit - Cause Hero to damage circular area after 0.00 seconds of radius 500.00 at TempPoint[6], dealing ((Real((Level of Hero))) x 5.00) damage of attack type Spells and damage type Normal
- Wait 0.50 seconds
- Unit - Cause Hero to damage circular area after 0.00 seconds of radius 500.00 at TempPoint[6], dealing ((Real((Level of Hero))) x 5.00) damage of attack type Spells and damage type Normal
- Wait 0.50 seconds
- Unit - Cause Hero to damage circular area after 0.00 seconds of radius 500.00 at TempPoint[6], dealing ((Real((Level of Hero))) x 10.00) damage of attack type Spells and damage type Normal
- Custom script: call RemoveLocation( udg_TempPoint[6] )
- Events
Is it possible to make the above spell ONLY hurt hostile enemies?