the Immortal
I know, I know...
- Reaction score
- 51
I began making a map ... WoW-like (not just a WoW map, but the WoW map that may not be finished at all xP ), where I want to use the same armor values and reduction as WoW.
I know these 3 things:
The way Warcraft III calculates reduction is:
Reduction = (Armor * Const) / (1 + Armor * Const)
where const = 0.06 and can be changed from the "Gameplay Constants"
In order to get close to WoW's system I need Const = 0.0001 so
~12k armor = ~56-57% reduction (my warr)
~3k armor = ~25% reduction (my rogue)
But here comes the problem -- WE doesn't support numbers with 4 signs after the decimal point. I tried editing War3MapMisc.txt in MPQ Editor in order to get it but the map crashes :\
"Why don't u use bigger const and lesser armor values then?" - you will say.
Because if I use for ex. 10 times bigger constant and 10 times less armor I will have to rework all items' armor ... since the "1" in the formula can't be changed to 10. And that's rly a bit of work.
Soo, after all this stuff you v (probably) read I will ask you -- any way to make this constant 0.0001?
I know these 3 things:
The way Warcraft III calculates reduction is:
Reduction = (Armor * Const) / (1 + Armor * Const)
where const = 0.06 and can be changed from the "Gameplay Constants"
In order to get close to WoW's system I need Const = 0.0001 so
~12k armor = ~56-57% reduction (my warr)
~3k armor = ~25% reduction (my rogue)
But here comes the problem -- WE doesn't support numbers with 4 signs after the decimal point. I tried editing War3MapMisc.txt in MPQ Editor in order to get it but the map crashes :\
"Why don't u use bigger const and lesser armor values then?" - you will say.
Because if I use for ex. 10 times bigger constant and 10 times less armor I will have to rework all items' armor ... since the "1" in the formula can't be changed to 10. And that's rly a bit of work.
Soo, after all this stuff you v (probably) read I will ask you -- any way to make this constant 0.0001?