[ask]No picking other's items

_TriNiTY_

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In some RPG maps,
there is a system that prevents Player 2 to pick items that have been picked by Player 1 before...
I'd like to implement that in my map too
please show me the triggers to make this system!


anyway, I also want to ask how to make a HERO boss to regain its level and items after the death. Firstly, the boss hero (enemy-neutral hostile) has reached lv 50, and has 3 items. When it dies, and respawn with triggers, the level drops to 1, and the items... gone!
Should i make the trigger manually like when it died -> wait -> respawn it -> giving it levels -> giving it items?

and when i got 10 bosses in my map, then i should make 10 triggers?

do anyone have any simpler triggers?

thx before!
 

Tom Jones

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Welcome to TheHelper, I trust you've read this?

You start off a little optimistic, maybe it would be a better idea to have a look at this first?
 

Sevion

The DIY Ninja
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Items: You're going to have to either have two variables with arrays or one array variable with an attachment system.

Hero: Revive, not create.

Only need 1 trigger.

Edit: What's up Tommy.
 

_TriNiTY_

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@tom_jones
i've read those things... what's wrong with the post?
i had also researched another item trigger like this in here before posting this thread, but i couldn't find the supporting thread

@sevion
the hero boss problem has finished, but i still dont understand about the item...
 
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