In some RPG maps,
there is a system that prevents Player 2 to pick items that have been picked by Player 1 before...
I'd like to implement that in my map too
please show me the triggers to make this system!
anyway, I also want to ask how to make a HERO boss to regain its level and items after the death. Firstly, the boss hero (enemy-neutral hostile) has reached lv 50, and has 3 items. When it dies, and respawn with triggers, the level drops to 1, and the items... gone!
Should i make the trigger manually like when it died -> wait -> respawn it -> giving it levels -> giving it items?
and when i got 10 bosses in my map, then i should make 10 triggers?
do anyone have any simpler triggers?
thx before!
there is a system that prevents Player 2 to pick items that have been picked by Player 1 before...
I'd like to implement that in my map too
please show me the triggers to make this system!
anyway, I also want to ask how to make a HERO boss to regain its level and items after the death. Firstly, the boss hero (enemy-neutral hostile) has reached lv 50, and has 3 items. When it dies, and respawn with triggers, the level drops to 1, and the items... gone!
Should i make the trigger manually like when it died -> wait -> respawn it -> giving it levels -> giving it items?
and when i got 10 bosses in my map, then i should make 10 triggers?
do anyone have any simpler triggers?
thx before!