After casting invisibility, the invisible unit behaves differently towards enemies: it tries to avoid attacks. Is there any way to make them behave "normally"?
Units with Permanent Invisibility (the one that Shadow Wolves from Far Seers have) tend to attack enemies normally, they just have invisibility that breaks when they do anything. The invisibility turns back on after a while (actually, the time is determined in Fade Time).
Isn't there a value in certain abilities (like Geelottaja mentioned, Permanent Invisibility) that sets autoattack on/off, or something similar?
I don't think this value is available in wind walk, for example, though.. Not sure.
Yes, as mentioned above units with invisibilty that is regained even if broken attack at will. So just have a dummy buff (like inner fire or whatever) and add the ability permanent invisibility with a trigger (and then remove when buff is lost).
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!