Banking system-after value problem (help)

Valtarian

Member
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3
Hello,

In my game, a person earns income. If the income is over 1,000,000, that person receives all excess income through a separate integer, known as the Bank. The bank automatically withdrawals gold as the person requires it.

Example:
Player 1 income = 1,150,000
Timer ends. Player receives 150,000 in their bank, because the gold limit is 1,000,000 and can hold the 1M.

However, I have a problem with it. How can I make it so where if the player has say, 880k, and Blue decides to send him 130k. Technically, he'd max out at 120k because that would give him 1M gold, and the extra 10k that Blue decided to send him is just simply gone.

I want that to be considered the "After value"-- the gold a player receives after maxing out their gold slot. My trigger below for it does not work, but does anyone have any fixes for this? Thanks!

Trigger:
  • Aftervalue
    • Events
      • Player - Player 1 (Red)'s Current gold becomes Greater than 1000000.00
      • Player - Player 2 (Blue)'s Current gold becomes Greater than 1000000.00
      • Player - Player 3 (Teal)'s Current gold becomes Greater than 1000000.00
      • Player - Player 4 (Purple)'s Current gold becomes Greater than 1000000.00
      • Player - Player 5 (Yellow)'s Current gold becomes Greater than 1000000.00
      • Player - Player 6 (Orange)'s Current gold becomes Greater than 1000000.00
    • Conditions
    • Actions
      • Set AlteredValue = ((Triggering player) Current gold)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • AlteredValue Greater than 1000000
        • Then - Actions
          • Set AlteredValue = (AlteredValue - 1000000)
          • Set Bank[(Player number of (Triggering player))] = (AlteredValue + Bank[(Player number of (Triggering player))])
        • Else - Actions
          • Set AlteredValue = 0
 

Solu9

You can change this now in User CP.
Reaction score
216
Im no good at math but my guess is that you need to do something like this:

Trigger:
  • Income
    • Events
    • Conditions
    • Actions
      • Set CurrentGold = (Player 1 (Red) Current gold)
      • Set TransferedGold = 1300000
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Player 1 (Red) Current gold) Greater than 1000000
        • Then - Actions
          • Player - Add (0 - TransferedGold) to Player 1 (Red) Current gold
        • Else - Actions


CurrentGold is the gold of the receiving player
TranferedGold is set in another trigger that stores the gold send

Now you need to calculate the difference between Player 1's current gold and 1.000.000
Thereafter you want to calculate the difference between 1.000.000 and current gold + receiving gold.
Then you have to add receiving gold - the difference between 1.000.000 and current gold + receiving gold and add the remaining gold to you bank variable.

Again Im no math genius but I believe it is around the example shown that is what you have to do.
 

Valtarian

Member
Reaction score
3
Well, I have the trigger in JASS but I'm not sure how to change it to GUI. Maybe someone can help?


// -- Simple function to check an incoming money value and add overflow to the bank. Can also return value added.
function AddOverflowToBank takes player p, integer alteredvalue returns integer
local integer i = GetPlayerId(p)
set alteredvalue = alteredvalue + GetPlayerState(p, PLAYER_STATE_RESOURCE_GOLD)
if (alteredvalue > 1000000) then
set alteredvalue = alteredvalue - 1000000
set BANK = alteredvalue + BANK
else
set alteredvalue = 0
endif
return alteredvalue
endfunction


Trigger:
  • // -- Simple function to check an incoming money value and add overflow to the bank. Can also return value added.
    • function AddOverflowToBank takes player p, integer alteredvalue returns integer
    • local integer i = GetPlayerId(p)
    • set alteredvalue = alteredvalue + GetPlayerState(p, PLAYER_STATE_RESOURCE_GOLD)
    • if (alteredvalue > 1000000) then
    • set alteredvalue = alteredvalue - 1000000
    • set BANK<i> = alteredvalue + BANK</i>
    • <i>else</i>
    • <i> set alteredvalue = 0</i>
    • <i> endif</i>
    • <i>return alteredvalue</i>
    • <i>endfunction</i>
 
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