Bounty Not Working

helomellow

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0
Hello friends,
I have been using the bounty trigger for many of my maps. However, i have started making another map yesterday. However, this time, the bounty trigger didn't work. It was the SAME exact trigger i have been using for many times.

Event- Map Initialization
Actions- Pick Every Player in Player Group (All Players) And do Actions:
Turns Gives Bounty On For Picked Player.

I have made creeps spawn just like in a DotA style map.
I have placed an Arthas(unedited) to test the bounty.
 

troyboy

New Member
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5
hi i had the same problem u are having right now.

the problem is u are making all players GIVE bounty, not recieve it.

Im guessing the creeps, (like mine), are controlled by computers, so they are not giving bounty.

change it so even computer does it, mine is this.

Beggining Gold
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) Current gold to 750
Player - Turn Gives bounty On for (Picked player)
 

helomellow

New Member
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0
Thanks for all replies. They are controlled by computers. I will use your code and see what happens.

I have tried the code and followed it EXACTLY. But i still don't get bounty from the computer controlled creeps. I don't know why i didn't have problems in my other maps which also have computer controlled creeps.
 

Never_Quit

New Member
Reaction score
16
do this

Trigger:
  • Gives Bounty On
    • Events
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 16, do (Actions)
        • Loop - Actions
          • Player - Turn Gives bounty On for (Player((Integer A)))


EDIT: also make sure that the units that you are killing have a bounty in the object editor along with at least 1 of a dice and at least 0 sides
 

Never_Quit

New Member
Reaction score
16
just past it where ever you want

probably map initialization

EDIT: also, the action can be found under "player turn flag on/off" i believe
the (player(a)) is "conversion player index "(for each integer a)""
 
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