go to the object editor and in it you can change the target types, and if i'm not mistaken there might be a trigger that does it so you don't have to change it for every unit, idk but that's how i do it.
The triggered way (haven't tested it, should work, though):
Events
- Unit - A unit Is attacked Conditions
- ((Attacked unit) belongs to an ally of (Owner of (Attacking unit))) Equal to True Actions
- Unit - Order (Attacking unit) to Stop
Or just change every units "targets allowed" field not to allow them to attack allied/friendly units.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!