I have this trigger:
I thought this would bring the research level back to 0 when "Team1_B" is equal to false but it didnt. anyone know what the problem is? +rep
Trigger:
- Research B
- Events
- Time - Every 0.10 seconds of game time
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Team1_B Equal to True
- Then - Actions
- Player - Set the current research level of Checkpoint B to 1 for Player 1 (Red)
- Player - Set the current research level of Checkpoint B to 1 for Player 2 (Blue)
- Else - Actions
- Player - Set the current research level of Checkpoint B to 0 for Player 1 (Red)
- Player - Set the current research level of Checkpoint B to 0 for Player 2 (Blue)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
I thought this would bring the research level back to 0 when "Team1_B" is equal to false but it didnt. anyone know what the problem is? +rep