Crusher
You can change this now in User CP.
- Reaction score
- 121
So guys, is there in this trigger anything wrong with it?
Obviously, something is rigged, but I don't know what. This should affect every unit inside 100 AoE + Level of Ability x 200.
That means something like:
But, it only affects one unit, and sometimes no unit.
I've checked the part in Object Editor, no flaws there I guess.
I'm basing my Inner Fusion (Allies) Dummy Ability on Bloodlust.
The types in Object Editor are: Ground, Air, Organic, Hero.
Obviously, something is rigged, but I don't know what. This should affect every unit inside 100 AoE + Level of Ability x 200.
That means something like:
100 + 1x200 = 300 at Level 1.
100 + 2x200 = 500 at Level 2.
100 + 3x200 = 700 at Level 3.
100 + 2x200 = 500 at Level 2.
100 + 3x200 = 700 at Level 3.
But, it only affects one unit, and sometimes no unit.
I've checked the part in Object Editor, no flaws there I guess.
I'm basing my Inner Fusion (Allies) Dummy Ability on Bloodlust.
The types in Object Editor are: Ground, Air, Organic, Hero.
Trigger:
- Inner Fusion
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Inner Fusion
- Actions
- Set InnerChance = (Random integer number between 1 and 100)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- InnerChance Less than or equal to (12 x (Level of Inner Fusion for (Casting unit)))
- Then - Actions
- Game - Display to (All players) the text: (String(InnerChance))
- Set IFPoint = (Position of (Casting unit))
- Custom script: set bj_wantDestroyGroup = true
- Set IFGroup = (Units within (100.00 + ((Real((Level of Inner Fusion for (Casting unit)))) x 200.00)) of IFPoint matching ((((Matching unit) belongs to an ally of (Owner of (Casting unit))) Equal to True) and (((Matching unit) is A Hero) Equal to True)))
- Unit Group - Pick every unit in IFGroup and do (Actions)
- Loop - Actions
- Unit - Create 1 Dummy for (Owner of (Casting unit)) at IFPoint facing Default building facing degrees
- Unit - Add Inner Fusion (Dummy) to (Last created unit)
- Unit - Set level of Inner Fusion (Dummy) for (Last created unit) to (Level of Inner Fusion for (Casting unit))
- Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Picked unit)
- Unit - Remove Inner Fusion (Allies) buff from (Casting unit)
- Special Effect - Create a special effect attached to the head of (Picked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
- Special Effect - Destroy (Last created special effect)
- Loop - Actions
- Custom script: call RemoveLocation(udg_IFPoint)
- Else - Actions
- If - Conditions
- Events