WorpeX
New Member
- Reaction score
- 8
Yo, its me again! Been working on my latest project...
The Coming Of the Chaos!
The map is an AOS game, however it isn't your usual, "spawn units in 3 lanes and fight in them" kind of AOS. Actually, I made this map originally to be completely opposite in ideas as DotA is.
Ok, so your probly wondering, "Whats opposite of dota?". Well, for starters this isn't a PvP game completely, there is a HUGE PvE part to the map. So, instead of only fighting against your one enemy, you have anouther player to worry about that isn't human controlled. There also isn't 3 lanes, but instead 1. One lane to do all the fighting! The game is very fast paced and I have tried to design the map completely around this. (essentially, you dont wait 90 seconds to respawn, the max I have ever gotten to was 10 seconds, but it all depends on your hero level).
PvPvE:
So, whos the, "Other enemy you need to take down?" well, the name implies it, "the chaos". Basically, I have planned on combining 3 genres together, so, you need to defend your base from the Chaos in this part of the game. At the moment, the chaos doesn't really effect the game much exept in hero levels (only seen one game where the chaos had a impact in the outcome) However, I would serously like to make the game have more of a chaos effect.
Fast Paced Style:
The Death Penalty in this game can be described as three things: Handy, Quick, and Udderly annoying. How is it handy? well, say there is someone in the game that has become a bit too powerful. If you can kill him, he wont be as much of a threat anymore. Instead of waiting 2 minutes to be revived and than walking for anouther minute back to the fight, you get revived in 1-10 seconds and lose a level, while only walking for about 5 seconds to get back to the fight. To add to the fast paced style I have made the AI alot less retarded than in most AOS games, they dont stand and die. They micro.
Other:
Those are the differances right now, I have in the future plans on having arena battles. (hopefully I plan on having all arena matches differant, one with 1 player from each team allied against a chaos enemy. Others just basic 1v1 fights and maybe a 2v2).
You may also notice that this game isn't completely focused around items/heros and blah blah. I have for each team a completely differant set of merc camps to hire an army ranging from Dragons to Murlocs.
Currently:
Right now, I have 10 heros for each team. Some of the heros you may remember from "WorpeX Arena" as I took several of my COTC heros and put them into WA. (You may notice that in WA there are a few heros that mention COTC in their bio).
As this map started out as one my first ever projects I have been doing alot of work lately bring it up to date on triggers and terrain. (for example, the reviving triggers on an early build were about 50 triggers, I have shortened it down to 2.). Most of the heros have standard abilities but a few of the newer heros have custom abilities.
What I need Help with:
LORE ! : Right now the story line pretty much blows, and I'm not a pro at doing this kind of thing. I'll explain better if anyone would like to help. ^^
Testing - ya, I could use some testers. Although I dont want to post the current map version up yet, I would like to do a few more things to the map before that happens. If you'd like to test try contacting me on b.net, WorpeX@Azeroth.
Also, you can all check out my website for updates on my other maps:
www.WorpeX.co.nr
The Coming Of the Chaos!
The map is an AOS game, however it isn't your usual, "spawn units in 3 lanes and fight in them" kind of AOS. Actually, I made this map originally to be completely opposite in ideas as DotA is.
Ok, so your probly wondering, "Whats opposite of dota?". Well, for starters this isn't a PvP game completely, there is a HUGE PvE part to the map. So, instead of only fighting against your one enemy, you have anouther player to worry about that isn't human controlled. There also isn't 3 lanes, but instead 1. One lane to do all the fighting! The game is very fast paced and I have tried to design the map completely around this. (essentially, you dont wait 90 seconds to respawn, the max I have ever gotten to was 10 seconds, but it all depends on your hero level).
PvPvE:
So, whos the, "Other enemy you need to take down?" well, the name implies it, "the chaos". Basically, I have planned on combining 3 genres together, so, you need to defend your base from the Chaos in this part of the game. At the moment, the chaos doesn't really effect the game much exept in hero levels (only seen one game where the chaos had a impact in the outcome) However, I would serously like to make the game have more of a chaos effect.
Fast Paced Style:
The Death Penalty in this game can be described as three things: Handy, Quick, and Udderly annoying. How is it handy? well, say there is someone in the game that has become a bit too powerful. If you can kill him, he wont be as much of a threat anymore. Instead of waiting 2 minutes to be revived and than walking for anouther minute back to the fight, you get revived in 1-10 seconds and lose a level, while only walking for about 5 seconds to get back to the fight. To add to the fast paced style I have made the AI alot less retarded than in most AOS games, they dont stand and die. They micro.
Other:
Those are the differances right now, I have in the future plans on having arena battles. (hopefully I plan on having all arena matches differant, one with 1 player from each team allied against a chaos enemy. Others just basic 1v1 fights and maybe a 2v2).
You may also notice that this game isn't completely focused around items/heros and blah blah. I have for each team a completely differant set of merc camps to hire an army ranging from Dragons to Murlocs.
Currently:
Right now, I have 10 heros for each team. Some of the heros you may remember from "WorpeX Arena" as I took several of my COTC heros and put them into WA. (You may notice that in WA there are a few heros that mention COTC in their bio).
As this map started out as one my first ever projects I have been doing alot of work lately bring it up to date on triggers and terrain. (for example, the reviving triggers on an early build were about 50 triggers, I have shortened it down to 2.). Most of the heros have standard abilities but a few of the newer heros have custom abilities.
What I need Help with:
LORE ! : Right now the story line pretty much blows, and I'm not a pro at doing this kind of thing. I'll explain better if anyone would like to help. ^^
Testing - ya, I could use some testers. Although I dont want to post the current map version up yet, I would like to do a few more things to the map before that happens. If you'd like to test try contacting me on b.net, WorpeX@Azeroth.
Also, you can all check out my website for updates on my other maps:
www.WorpeX.co.nr