Duwenbasden
Ver 6 CREATE energy AS SELECT * FROM u.energy
- Reaction score
- 165
You can call it whatever you like, but leave my name in the trigger.
Cornucopia Fire
Technical:
Type: JASS
Thread-Safe/MultiInstancable: Yes
Custom Models / Icons: 0
Dummy Spells / units: 1 / 1
Triggers: 1
Functions: 8 (5 non-constant)
Description:
This is a spell that will draw a triangle pattern in the direction of your choosing, damaging every unit within range of an impact.
If only 1 direction is requested, it will shoot in front.
If only 2 directions is requested, it will shoot in front and back.
If 3 and above, it will shoot in front, and calculate the remaining angles based on the circle
The pattern of 1 of the direction:
This spell is used like the channeling spells -- you can stop casting anytime you like and the spell will stop automatically.
Customisation:
You can customize almost everything for the spell, including radius, damage, the level of the triangle, the angle between each branch... etc.
Limitations:
- This does NOT shoot out in a cone: instead, it does the left side first and gradually move to the right.
- Tends to take forever to finish if the number of directions and the depth of the triangle is > 4.
Cornucopia Fire
Shoots out mini magical fire blasts in a cone that damages everything within range.
Technical:
Type: JASS
Thread-Safe/MultiInstancable: Yes
Custom Models / Icons: 0
Dummy Spells / units: 1 / 1
Triggers: 1
Functions: 8 (5 non-constant)
Description:
This is a spell that will draw a triangle pattern in the direction of your choosing, damaging every unit within range of an impact.
If only 1 direction is requested, it will shoot in front.
If only 2 directions is requested, it will shoot in front and back.
If 3 and above, it will shoot in front, and calculate the remaining angles based on the circle
The pattern of 1 of the direction:
Code:
/\
1 1
/\/\
1 1 1
/\/\/\
1 1 1 1
/\/\/\/\
1 1 1 1 1
....
This spell is used like the channeling spells -- you can stop casting anytime you like and the spell will stop automatically.
Customisation:
You can customize almost everything for the spell, including radius, damage, the level of the triangle, the angle between each branch... etc.
Limitations:
- This does NOT shoot out in a cone: instead, it does the left side first and gradually move to the right.
- Tends to take forever to finish if the number of directions and the depth of the triangle is > 4.
Code:
Current Version: 47
From 46: Changed radius back to 300.
From 38: Fixed problem with straggling fires.
From 36: Makes dummy less visible.
From 35: Fixed comments.
From 21: Changed to dummy casters instead of trigger damage, removed Pascal effect (still draws triangle though).
From 19: Fixed bug.
From 14: Attaining to the JESP Standard.