I want a 1x1 doodad that makes unpathable terrain pathable (able to be walked on). I guess it's something about the footprint but I can't understand how those things work.
Well, basically you need a footprint to overwrite the existing one, called an "overlay" footprint. I needed this too and tried it out, but for some reason it always switched back to normal from overlay so... I don't know. At least the solution should lay there.
Yeah, but the problem is I can't do with a hint here cause I have no idea how the footprints work. When I edit them and click ok and then edit again all the fields seem unchanged, and also some weird error shows like "footprint has reached maximum complexity" and I don't even have an idea what the heck I am doing, let alone when the editor starts bitching like that
The fields reset? That's exactly what I have too. No clue why it doesn't seem to be working. Makes it hard to replace footprints, as they aren't removable if pre-placed (like doodads).
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!