LOST_Creator
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De-Sync in Custom Map??
I have been spending the majority of my time on a map I like to call "LOST: The Game". It is a 12-person map that I have designed utilizing custom heroes, abilities, buildings, items and quests specific to each player as well as shared quests all taking place on an epic island filled with many interior locations.
Recently with he have been experiencing issues I've been calling "tangent games" for lack of a better term. While playing and hosting the lap from LAN with 4 people situations have occurred where the game timeline forks creating a separate scenario for 2 players in which the other 2 players become controlled by AI. The 2 players connected to each game can see each others chat, but cannot communicate with the players in the "tangent game". Both pairs can continue playing the game in their separate "tangent games" but can never interact with the "tangent players"... (cue )
It has happened numerous times (as well as 3 player games) but seems to not occur when there are only 2 players playing. I have not been able to test the game online, but would like to. The first occurrence I noticed was during a 3 player LAN game when an item dropped on death from a neutral hostile hero both players picked up the item. This created the "tangent game" in which player 1 had the item and player 2 did not, and player 2 & 3 were no longer user-controlled. In their "tangent game" player 2 had received the item and was able to interact with player 3, while player 1 was not.
At this time I would like to apologize for the length of my query, but I feel like I have literally hit a brick wall in this mapmaking process (cue :banghead and would REALLY appreciate any insight from those who have experienced similar problems, advanced mapmakers, or anyone who has taken the time to finish reading this. Please help me finish this map!!
I have been spending the majority of my time on a map I like to call "LOST: The Game". It is a 12-person map that I have designed utilizing custom heroes, abilities, buildings, items and quests specific to each player as well as shared quests all taking place on an epic island filled with many interior locations.
Recently with he have been experiencing issues I've been calling "tangent games" for lack of a better term. While playing and hosting the lap from LAN with 4 people situations have occurred where the game timeline forks creating a separate scenario for 2 players in which the other 2 players become controlled by AI. The 2 players connected to each game can see each others chat, but cannot communicate with the players in the "tangent game". Both pairs can continue playing the game in their separate "tangent games" but can never interact with the "tangent players"... (cue )
It has happened numerous times (as well as 3 player games) but seems to not occur when there are only 2 players playing. I have not been able to test the game online, but would like to. The first occurrence I noticed was during a 3 player LAN game when an item dropped on death from a neutral hostile hero both players picked up the item. This created the "tangent game" in which player 1 had the item and player 2 did not, and player 2 & 3 were no longer user-controlled. In their "tangent game" player 2 had received the item and was able to interact with player 3, while player 1 was not.
At this time I would like to apologize for the length of my query, but I feel like I have literally hit a brick wall in this mapmaking process (cue :banghead and would REALLY appreciate any insight from those who have experienced similar problems, advanced mapmakers, or anyone who has taken the time to finish reading this. Please help me finish this map!!