Ormagon
New Member
- Reaction score
- 1
Hey there, how do i cause skills to afflict damage depending on a specific stats for exemple 3xagillity+100 to the target
Unit - Cause (triggering Unit) to damage (picked unit), dealing Real damage of attack type Spells and damage type Normal
stat damage
Events
Unit - A unit Begins casting an ability
Conditions
Actions
Unit - Cause (Triggering unit) to damage (Picked unit), dealing (Real((Strength of (Triggering unit) (Include bonuses)))) damage of attack type Spells and damage type Normal
stat damage
Events
Unit - A unit Begins casting an ability
Conditions
Actions
Unit - Cause (Triggering unit) to damage (Picked unit), dealing ((Real((Strength of (Triggering unit) (Include bonuses)))) x 3.00) damage of attack type Spells and damage type Normal
Trigger
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Your Ability
Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (3.00 x (Real((Strength of (Casting unit) (Include bonuses))))) damage of attack type Spells and damage type Normal
Spell damages
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Warrior
Actions
If ((Ability being cast) Equal to Devestate ) then do (Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (4.00 x (Real((Strength of (Casting unit) (Include bonuses))))) damage of attack type Spells and damage type Normal) else do (Do nothing)
If ((Ability being cast) Equal to Shield Bash ) then do (Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (2.00 x (Real((Strength of (Casting unit) (Include bonuses))))) damage of attack type Spells and damage type Normal) else do (Do nothing)
If ((Ability being cast) Equal to Deep Wound ) then do (Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (8.00 x (Real((Strength of (Casting unit) (Include bonuses))))) damage of attack type Spells and damage type Normal) else do (Do nothing)