DataSystem

grim001

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CS_Cashe is using string for storing data if I remember it correctly witch means he has to do similar hashing routine like my system
I think you are confused

so it does not really matter if it uses native functions
they are approximately the same.
Wrong, native functions are (usually) extremely fast, non-native functions are extremely slow.

So after all this nonsense we can finally conclude that
I am not dumb, and that I was actually correct in my first post.
Still dumb, still wrong.
 

--Thanatos--

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Alright now, for SFilip: I don't make leaks, just see the maps they attach, also did the same, raising by a number. Well, I was wrong for this: it increase by hundreds sometimes. But usually by 1-5. But I spam and reach the end within minutes.

But well, for now going to make the limit go out of 100. (Hard Work. . . .indeed...)
 

Cohadar

master of fugue
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Or you can save yourself some trouble
and use my Ultra-Giga-Mega-Superb attachment system. :shades:

God I am so lame :banghead:
 

--Thanatos--

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Cohadar

master of fugue
Reaction score
209
Good choice,

But if you are using struct to timer attachment only
and it seems you do
my system works equally fine.

That's what I am using it for, and it has been completely tested in that area.
 
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