Tawnttoo
New Member
- Reaction score
- 36
I have this trigger:
The game messages are merely for debug. They all show, but the dialog doesn't, when I'm playing as someone else than player 1. Why?
Trigger:
- EscMenu Open
- Events
- Player - Player 1 (Red) skips a cinematic sequence
- Player - Player 2 (Blue) skips a cinematic sequence
- Player - Player 3 (Teal) skips a cinematic sequence
- Player - Player 4 (Purple) skips a cinematic sequence
- Player - Player 5 (Yellow) skips a cinematic sequence
- Player - Player 6 (Orange) skips a cinematic sequence
- Player - Player 7 (Green) skips a cinematic sequence
- Player - Player 8 (Pink) skips a cinematic sequence
- Conditions
- Actions
- Dialog - Clear ESCMenu[(Player number of (Triggering player))]
- Game - Display to (All players) the text: (Cleared: + (String((Player number of (Triggering player)))))
- Dialog - Change the title of ESCMenu[(Player number of (Triggering player))] to (Color[(Player number of (Triggering player))] + ((Name of (Player((Player number of (Triggering player))))) + 's Menu|r))
- Game - Display to (All players) the text: (Title Set: + (String((Player number of (Triggering player)))))
- -------- AntiAggroAsento Toggle --------
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- AAAIsOn[(Player number of (Triggering player))] Equal to True
- Then - Actions
- Dialog - Create a dialog button for ESCMenu[(Player number of (Triggering player))] labelled |cffff0000Automatic...
- Set ESCMenuAAAToggle[(Player number of (Triggering player))] = (Last created dialog Button)
- Else - Actions
- Dialog - Create a dialog button for ESCMenu[(Player number of (Triggering player))] labelled |cff32cd32Automatic...
- Set ESCMenuAAAToggle[(Player number of (Triggering player))] = (Last created dialog Button)
- If - Conditions
- Game - Display to (All players) the text: (AntiAggro added: + (String((Player number of (Triggering player)))))
- -------- Res Ping --------
- Dialog - Create a dialog button for ESCMenu[(Player number of (Triggering player))] labelled Show Res Location
- Set EscMenuResPing[(Player number of (Triggering player))] = (Last created dialog Button)
- Game - Display to (All players) the text: (Res Button Added: + (String((Player number of (Triggering player)))))
- -------- Cancel --------
- Dialog - Create a dialog button for ESCMenu[(Player number of (Triggering player))] labelled Cancel
- Set EscMenuClose[(Player number of (Triggering player))] = (Last created dialog Button)
- Game - Display to (All players) the text: (Close Button Added: + (String((Player number of (Triggering player)))))
- Dialog - Show ESCMenu[(Player number of (Triggering player))] for (Triggering player)
- Game - Display to (All players) the text: (Displaying: + (String((Player number of (Triggering player)))))
- Events
The game messages are merely for debug. They all show, but the dialog doesn't, when I'm playing as someone else than player 1. Why?