If you what to make a action witch -say like -show then shows scores? do this then:
Trigger:
Event
Player - Player 1 (Red) types a chat message containing -say as An exact match <- This is the start of the trigger this tell the commuter if any tab -say its mean something, but you most have at least action to have something to happen.
Player - Player 1 (Red) types a chat message containing -say as A substring
Player - Player 2 (Blue) types a chat message containing -say as A substring
Player - Player 3 (Teal) types a chat message containing -say as A substring
Player - Player 4 (Purple) types a chat message containing -say as A substring
Player - Player 5 (Yellow) types a chat message containing -say as A substring
Player - Player 6 (Orange) types a chat message containing -say as A substring
Player - Player 7 (Green) types a chat message containing -say as A substring
Player - Player 8 (Pink) types a chat message containing -say as A substring
Player - Player 9 (Gray) types a chat message containing -say as A substring
Player - Player 10 (Light Blue) types a chat message containing -say as A substring
Player - Player 11 (Dark Green) types a chat message containing -say as A substring
Player - Player 12 (Brown) types a chat message containing -say as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Triggering player)) Equal to X.x-Cadu-x.X
Then - Actions
Game - Display to (All players) for 15.00 seconds the text: (((Name of (Triggering player)) + |cff393939Says|r<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> + (Substring((Entered chat string), 5, 255)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Triggering player)) Equal to CoDSilva
Then - Actions
Game - Display to (All players) for 15.00 seconds the text: (((Name of (Triggering player)) + |cff393939Says|r<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> + (Substring((Entered chat string), 5, 255)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Triggering player)) Equal to MaxMatheus
Then - Actions
Game - Display to (All players) for 15.00 seconds the text: (((Name of (Triggering player)) + |cff393939Says|r<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> + (Substring((Entered chat string), 5, 255)))
Else - Actions
Game - Display to (Player group((Triggering player))) the text: (((Name of (Triggering player)) + , ) + |cffFF0000You don't have admin Account!|r)
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory