Introduction:
Ever wondered how the clock system of DotA worked? Or, are you making a map and need to implement a watch, but you can't mess up with leaderboards and timer windows? So this tutorial is for you. I'll teach how to create the DotA Time Template easily.
Notes:
•This time system was made to be used with the International System of Measurements (IS). Therefore, it uses "minutes" and "seconds", being a minute equal to 60 seconds.
•The time system requires that you don't use Food and/or not Lumber in your map.
The needed things:
•A sheet of paper; pointless scissors; glue; a number 2 pencil; a sharpner.
•Edit the Gameplay Interface for your needs
•Basic knowledge of how to create triggers. (It's easy, you can learn from this too!)
The Lessons:
•First of all download the icons I made for the time system, although you can use whatever you want. The icons are within the sample map.
•Import the icons:
•Change their custom paths to:
ReplaceableTextures\CommandButtons\BTNWatch.blp
ReplaceableTextures\CommandButtonsDisabled\DISBTNWatch.blp
•Mess with the Gameplay Interface, chaging icons and tooltips:
Make Sure you ticked "Use Custom Interface"!!
Now here comes the triggering!
Do those triggers:
(The functions used are under the Players tab).
The Ingame result:
Ever wondered how the clock system of DotA worked? Or, are you making a map and need to implement a watch, but you can't mess up with leaderboards and timer windows? So this tutorial is for you. I'll teach how to create the DotA Time Template easily.
Notes:
•This time system was made to be used with the International System of Measurements (IS). Therefore, it uses "minutes" and "seconds", being a minute equal to 60 seconds.
•The time system requires that you don't use Food and/or not Lumber in your map.
The needed things:
•A sheet of paper; pointless scissors; glue; a number 2 pencil; a sharpner.
•Edit the Gameplay Interface for your needs
•Basic knowledge of how to create triggers. (It's easy, you can learn from this too!)
The Lessons:
•First of all download the icons I made for the time system, although you can use whatever you want. The icons are within the sample map.
•Import the icons:
ReplaceableTextures\CommandButtons\BTNWatch.blp
ReplaceableTextures\CommandButtonsDisabled\DISBTNWatch.blp
Now here comes the triggering!
Do those triggers:
(The functions used are under the Players tab).
The Ingame result: