inevit4ble
Well-Known Member
- Reaction score
- 38
Dungeons & Dragons
By inevit4ble
I am a South African Dungeons & Dragons enthusiast. My passion for the game has driven me to attempt to recreate one of the most adaptive and dynamic role playing games into an easy and fun Warcraft 3 mod, to spread the love for the game.
I am trying to keep it as close to the core v3.5 core books to provide the best possible experience.
You will battle your way through a series of challenges, quests and adventures, growing as you learn more. Fighting along side your companions, working as a team and overcoming as one.
Races: 7/7 (models required)
- Dwarf
- Elf
- Gnome
- Half - Elf
- Half - Orc
- Halfling
- Human
Your Race reflects various racial traits, either in the form of Attribute Adjustments or vision and movement capabilities.
Classes: 2/11
• Barbarian
• Bard
• Cleric
• Druid
• Fighter
• Paladin
• Monk
• Ranger
• Rogue
• Sorcerer
• Wizard
Barbarian
- A ferocious warrior who uses fury and instinct to bring down foes.
Bard - A performer whoses music works magic - a wander, a tale teller and a jack of all trades.
Cleric - A master of divine magic and a capable warrior as well.
Druid - One who draws energy from the natural world to cast divine spells and gain magical powers.
Fighter - A warrior with exceptional combat capability and unequalled skill with weapons.
Monk - A martial artist whose unarmed strikes hit fast and hard – a master of exotic powers.
Paladin - A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.
Ranger - A cunning and skilled warrior of the wildness.
Rogue - A tricky, skilful scout and spy who wins the battle by stealth rather than brute force.
Sorcerer - A spell caster with inborn magical abilities.
Wizard - A potent spell caster schooled in arcane arts.
Your class decides your Class Skills, Weapon and Armour proficiencies, Magic used, Base Attack Bonus, HP and of course your starting gold. Classes that have no magic abilities tend to have more Class Based Skills.
Spells: 8/188
Arcane:
• Bards
• Sorcerers
• Wizards
Wizards, Sorcerers and Bards cast arcane spells, which involve the direct manipulation of mystic energies. These manipulations require natural talent (Sorcerer), long study (Wizards) or both (Bards).
Compared with divine spells, arcane spells are more likely to produce dramatic results, such as flight, explosions or transformations.
Divine:
• Clerics
• Druids
• Paladins
• Rangers
Unlike arcane spells, divine spells draw powers from a divine source. Clerics gain spell power from deities of from divine forces. The divine force of nature powers Druid and Ranger spells. The divine forces of Law & Good power Paladin spells. Divine spells tend to focus on healing & protection and are less flashy, destructive and disruptive than arcane spells.
Spell Lists
Arcane
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Arcane
Level 1
• Alarm - Wards an area for 2 min / Level
• Shield – Gains a +4 to AC Bonus
• Summon Monster 1 – Summons a beast to fight for you for 20 sec
• Identify – Reveals magical properties of unknown items
• Sleep – Puts creature of 32 HP or less to sleep
• Burning Hands – Deals (1 to 4) Damage / Level (Max 5 to 20) Fire Damage
• Shocking Grasp – Deals (1 to 6) Damage / Level (Max 5 to 20) Electrical Damage
• Color Spray – Knocks Back, blinds and or stuns target
• Silent Image – Create a weak image of yourself
• Enlarge Person – Doubles the size of Targeted Hero (-2Dex; +2 Str)
• Reduce Person – Halves the size of targeted Hero (+2Dex; -2Str)
• Expeditious Retreat - +30% Movement speed, dispels on attack
• Shield – Gains a +4 to AC Bonus
• Summon Monster 1 – Summons a beast to fight for you for 20 sec
• Identify – Reveals magical properties of unknown items
• Sleep – Puts creature of 32 HP or less to sleep
• Burning Hands – Deals (1 to 4) Damage / Level (Max 5 to 20) Fire Damage
• Shocking Grasp – Deals (1 to 6) Damage / Level (Max 5 to 20) Electrical Damage
• Color Spray – Knocks Back, blinds and or stuns target
• Silent Image – Create a weak image of yourself
• Enlarge Person – Doubles the size of Targeted Hero (-2Dex; +2 Str)
• Reduce Person – Halves the size of targeted Hero (+2Dex; -2Str)
• Expeditious Retreat - +30% Movement speed, dispels on attack
• Melf’s Magic Arrow – (2 to 8) Damage every 1.5 sec + (1.5sec / 3 Levels)
• Summon Monster 2 – Summons a beast to fight for you for 20 sec
• Invisibility – 1min / Level, dispels when you attack
• Scorching Ray – Deals (4 to 24) Damage +1 Ray / 4 Levels (Max 3)
• Web – 300 radius filled with webs that slows all units that step in them
• Mirror Image – Creates (1 to 4) +1 images of you / 3 Levels (max 8)
• Daze Monster – Stuns non-undead creature with 48 HP or less for 1.5sec
• Tasha’s Hideous Laughter – 1.5sec Stun / level
• Command Undead – Brings target undead creature under your control
• Flaming Sphere – Rolling ball that deal (2 to 12) damage /sec and ball lasts 1.5 sec / level
• Gust of Wind – Blows back creatures
• False Life – Gives +(1 to 10) HP +1 / Level (Max 10) for 2 min
• Bull’s Strength - +4 Str for 1min
• Bear Endurance - +4 Con for 1min
• Cat’s Grace - +4 Dex for 1 min
• Owl’s Wisdom - +4 Int/Wis/Cha for 1min
• Summon Monster 2 – Summons a beast to fight for you for 20 sec
• Invisibility – 1min / Level, dispels when you attack
• Scorching Ray – Deals (4 to 24) Damage +1 Ray / 4 Levels (Max 3)
• Web – 300 radius filled with webs that slows all units that step in them
• Mirror Image – Creates (1 to 4) +1 images of you / 3 Levels (max 8)
• Daze Monster – Stuns non-undead creature with 48 HP or less for 1.5sec
• Tasha’s Hideous Laughter – 1.5sec Stun / level
• Command Undead – Brings target undead creature under your control
• Flaming Sphere – Rolling ball that deal (2 to 12) damage /sec and ball lasts 1.5 sec / level
• Gust of Wind – Blows back creatures
• False Life – Gives +(1 to 10) HP +1 / Level (Max 10) for 2 min
• Bull’s Strength - +4 Str for 1min
• Bear Endurance - +4 Con for 1min
• Cat’s Grace - +4 Dex for 1 min
• Owl’s Wisdom - +4 Int/Wis/Cha for 1min
• Protection from Damage – Absorbs 12 points of damage
• Sleet Storm – Hampers vision and movement
• Stink Cloud – Creates nauseating vapours lasts 1.5sec / caster LvL
• Summon Monster III – Calls extraplanar creature to fight for you
• Hold Person – Paralyzes one humanoid for 1.5sec / caster LvL
• Rage - +2 Str, +2 Con, -2 AC
• Deep Slumber – Puts a creature of 80 HP or less to sleep
• Fireball – Deals (1 to 6) damage / caster LvL to 250 AoE
• Lightning Bolt – Deals (1 to 6) / caster LvL
• Invisibility Sphere – Makes Allies with 300 AoE invisibility
• Major Image – Stronger Image of Target
• Halt Undead – Immobilizes undead for 1.5sec / caster LvL
• Vampiric Touch – Deals (1 to 6) / every 2 caster LvL. Caster heals for the amount of damage
• Blink – Vanishes the caster who reappears at a random location within 600 AoE
• Fly – Allows target to fly
• Haste – Move faster, +1 Attack Rolls, +1 AC
• Sleet Storm – Hampers vision and movement
• Stink Cloud – Creates nauseating vapours lasts 1.5sec / caster LvL
• Summon Monster III – Calls extraplanar creature to fight for you
• Hold Person – Paralyzes one humanoid for 1.5sec / caster LvL
• Rage - +2 Str, +2 Con, -2 AC
• Deep Slumber – Puts a creature of 80 HP or less to sleep
• Fireball – Deals (1 to 6) damage / caster LvL to 250 AoE
• Lightning Bolt – Deals (1 to 6) / caster LvL
• Invisibility Sphere – Makes Allies with 300 AoE invisibility
• Major Image – Stronger Image of Target
• Halt Undead – Immobilizes undead for 1.5sec / caster LvL
• Vampiric Touch – Deals (1 to 6) / every 2 caster LvL. Caster heals for the amount of damage
• Blink – Vanishes the caster who reappears at a random location within 600 AoE
• Fly – Allows target to fly
• Haste – Move faster, +1 Attack Rolls, +1 AC
• Fire Trap – Creates a trap, deals (1 to 4) +1 / LvL
• Stone Skin – Reduces damage taken by 10
• Dimension Door – Allows you to teleport a medium distance
• Summon Monster IV – Calls Extraplanar creature to fight for you
• Arcane Eye – Creates an Invisible eye, move speed at 300
• Confusion – Subjects behave oddly for 1.5sec / LvL
• Mass Enlarge Person – Same as enlarge person but with AoE
• Mass Reduce Person – Same as reduce person but with AoE
• Fear – Subjects within cone flee for 1.5sec / LvL
• Animate Dead – Creates undead skeletons and zombies
• Phantasmal Killer – Fearsome illusion either kills target or deals (3 to 18) damage
• Greater Invisibility – Same as standard invisibility but able to remain hidden while attacking
• Ice Storm – Hails down (5 to 30) damage to 600 AoE
• Stone Skin – Reduces damage taken by 10
• Dimension Door – Allows you to teleport a medium distance
• Summon Monster IV – Calls Extraplanar creature to fight for you
• Arcane Eye – Creates an Invisible eye, move speed at 300
• Confusion – Subjects behave oddly for 1.5sec / LvL
• Mass Enlarge Person – Same as enlarge person but with AoE
• Mass Reduce Person – Same as reduce person but with AoE
• Fear – Subjects within cone flee for 1.5sec / LvL
• Animate Dead – Creates undead skeletons and zombies
• Phantasmal Killer – Fearsome illusion either kills target or deals (3 to 18) damage
• Greater Invisibility – Same as standard invisibility but able to remain hidden while attacking
• Ice Storm – Hails down (5 to 30) damage to 600 AoE
Level 5
• Summon Monster V – Calls Extra planar creature to fight for you
• Teleport – Instantly transports you as far as 4000 units
• Prying Eyes – Creates (1 to 4) +1/LvL floating eyes to scout for you
• Dominate Person – Controls 1 Humanoid telepathically
• Hold Monster – Same as Hold Person but any creature
• Symbol of Sleep – Trigger Rune that puts nearby creatures to sleep
• Cone of Cold – (1 to 6) / level of cold damage
• Baleful Polymorph – Transforms Target into harmless creature
• Wall of Force – Creates a wall, immune to damage
• Dismissal – Unsummons a summoned creature
• Mordenkainens Faithful Hound – Phantom dog can guard or attack
• Teleport – Instantly transports you as far as 4000 units
• Prying Eyes – Creates (1 to 4) +1/LvL floating eyes to scout for you
• Dominate Person – Controls 1 Humanoid telepathically
• Hold Monster – Same as Hold Person but any creature
• Symbol of Sleep – Trigger Rune that puts nearby creatures to sleep
• Cone of Cold – (1 to 6) / level of cold damage
• Baleful Polymorph – Transforms Target into harmless creature
• Wall of Force – Creates a wall, immune to damage
• Dismissal – Unsummons a summoned creature
• Mordenkainens Faithful Hound – Phantom dog can guard or attack
• Summon Monster VI - Calls Extra planar creature to fight for you
• Globe of Invulnerability – Makes Heroes within 400 AoE invulnerable
• Repulsion – Creatures can’t approach you
• Symbol of Fear – Triggered rune that causes nearby creatures to flee in fear
• Undeath to death – Destroys undead creature with 32HP/caster LvL (max 640HP)
• Bear’s Endurance Mass – Same as bear endurance except AoE
• Bull’s Strength Mass – Same as Bull’s Strength except AoE
• Cat’s Grace Mass – Same as Cat’s Grace except Aoe
• Owl’s Wisdom Mass – Same as Owl’s Wisdom except AoE
• Chain Lightning – (1 to 6) damage / LvL +1 Jump / LvL, Each jump is half previous damage
• Mislead – Turns you invisible & creates an illusion of you
• Globe of Invulnerability – Makes Heroes within 400 AoE invulnerable
• Repulsion – Creatures can’t approach you
• Symbol of Fear – Triggered rune that causes nearby creatures to flee in fear
• Undeath to death – Destroys undead creature with 32HP/caster LvL (max 640HP)
• Bear’s Endurance Mass – Same as bear endurance except AoE
• Bull’s Strength Mass – Same as Bull’s Strength except AoE
• Cat’s Grace Mass – Same as Cat’s Grace except Aoe
• Owl’s Wisdom Mass – Same as Owl’s Wisdom except AoE
• Chain Lightning – (1 to 6) damage / LvL +1 Jump / LvL, Each jump is half previous damage
• Mislead – Turns you invisible & creates an illusion of you
• Banishment – Banishes creature of 16HP/Lvl
• Summon Monster VII - Calls Extra planar creature to fight for you
• Greater Teleport – No Range Limit
• Mass Hold Person – Same as Hold person except with AoE
• Insanity – Causes continuous confusion in a creature
• Symbol of Stunning – Triggered Rune that stuns nearby creatures
• Delay Blast Fireball – (1 to 6) / LvL fire damage, you can delay blast for up to 7.5sec
• Mordenkainens Sword – Floating Magic Blade strikes opponent
• Finger of Death – Kills one subject
• Ethereal Jaunt – You become ethereal for 1.5sec/LvL
• Limited Wish – Alters reality within the spells limit
• Summon Monster VII - Calls Extra planar creature to fight for you
• Greater Teleport – No Range Limit
• Mass Hold Person – Same as Hold person except with AoE
• Insanity – Causes continuous confusion in a creature
• Symbol of Stunning – Triggered Rune that stuns nearby creatures
• Delay Blast Fireball – (1 to 6) / LvL fire damage, you can delay blast for up to 7.5sec
• Mordenkainens Sword – Floating Magic Blade strikes opponent
• Finger of Death – Kills one subject
• Ethereal Jaunt – You become ethereal for 1.5sec/LvL
• Limited Wish – Alters reality within the spells limit
• Incendiary Cloud – Cloud deals (4 to 6) fire damage / 1.5sec
• Summon Monster VIII - Calls Extra planar creature to fight for you
• Trap the Soul – Imprisons subject within a gem stone
• Binding – Utilizes an array of techniques to imprison a creature
• Charm Monster Mass – Take control of a AoE of creatures
• Power Word Stun – Stuns creature with 150hp or less
• Symbol of Insanity – Triggered Rune that cause nearby creatures to go insane
• Polar Ray – Deals (1-6) cold damage / LvL
• Greater Shout – A Devastating yell deals (10 – 60) sonic damage and stuns creatures
• Symbol of Death – Triggered Rune that kills nearby creatures within limits
• Create Greater Undead – Creates Shadows, Wraiths, Specters or devours
• Summon Monster VIII - Calls Extra planar creature to fight for you
• Trap the Soul – Imprisons subject within a gem stone
• Binding – Utilizes an array of techniques to imprison a creature
• Charm Monster Mass – Take control of a AoE of creatures
• Power Word Stun – Stuns creature with 150hp or less
• Symbol of Insanity – Triggered Rune that cause nearby creatures to go insane
• Polar Ray – Deals (1-6) cold damage / LvL
• Greater Shout – A Devastating yell deals (10 – 60) sonic damage and stuns creatures
• Symbol of Death – Triggered Rune that kills nearby creatures within limits
• Create Greater Undead – Creates Shadows, Wraiths, Specters or devours
• Imprisonment – Entombs Subject beneath the Earth
• Summon Monster IX - Calls Extra planar creature to fight for you
• Teleportation Circle – Teleports all unit’s within AoE
• Power Word Kill – Kills one creature with 100 HP or less
• Meteor Swarm – 4 Exploding spheres each dealing (6 to 36) fire damage
• Weird – As Phantasmal killer but AoE of 600 units
• Wail of the Banshee – Kills one creature / LvL
• Etherealness – Makes AoE of Allies ethereal
• Time Stop – You act freely for (1.5sec – 6sec) + 1.5/LvL
• Call on Devil – Summons a Devil to fight for you
• Wish – Same as limited wish but with less limits
• Summon Monster IX - Calls Extra planar creature to fight for you
• Teleportation Circle – Teleports all unit’s within AoE
• Power Word Kill – Kills one creature with 100 HP or less
• Meteor Swarm – 4 Exploding spheres each dealing (6 to 36) fire damage
• Weird – As Phantasmal killer but AoE of 600 units
• Wail of the Banshee – Kills one creature / LvL
• Etherealness – Makes AoE of Allies ethereal
• Time Stop – You act freely for (1.5sec – 6sec) + 1.5/LvL
• Call on Devil – Summons a Devil to fight for you
• Wish – Same as limited wish but with less limits
[SUB]*I WILL UPLOAD A SPELL LIST IN THE NEAR FUTURE AS IT IS A LONG LIST AND I WANTED TO GET THIS THREAD UP AND RUNNING[/SUB]
Completed Spells:
Level 0 Arcane
Daze – Stuns enemy of less than 32 HP for 1.5sec
Disrupt Undead – (Deals 1 to 6) to an Undead Target
Ray of Frost – (Deals 1 to 3) Cold Damage
Acid Splash – (Deals 1 to 3)
Level 1 Arcane
Grease – Makes +-300 AoE patch of ground slippery.
Magic Missile – (Deals 1 to 4) + 1; + 1 Missile per every two caster levels
Jump – You jump to targeted location up to 750 away
Level 2 Arcane
See Invisible – Reveals hidden objects and units in target area
Items:
Basic Description:
• Weapons – Melee & Range (Bows and such give range) – Sets your Weapon Damage.
• Armour – Light, Medium and Heavy Options – Increases Armour Class &/ Special Abilities.
• Shields – Only usable with one-handed swords – Increases Armour Class &/ Special Abilities.
• Rings – Various magical abilities.
• Necklaces – Various magical abilities.
[SUB]*TO BE UPDATED[/SUB]
Feats: 12/+-30
Feats are extra abilities that are chosen as play progresses and chosen depending on how you want your character to adapt/become a certain role in the team (Your Build).
Completed:
Cleave – After killing a unit, the hero is able to lash out another attack.
Great Cleave – As Cleave but unlimited attack if the killing continues.
Power Attack - +3 Damage; -3 To Hit
Greater Power Attack - +6 Damage; -6 To Hit
Toughness – +3 Hp permanent increase. Can be selected multiple times.
Weapon Finesse – Use Dex Mod instead of Str Mod for Damage Rolls.
Proficiencies – Allows Heroes to use weapons and armour that they usually couldn’t.
• Light Armour
• Medium Armour
• Heavy Armour
• Simple Weapons
• Martial Weapons
• Exotic Weapons
*MORE FEATS WILL BE UPLOADED AS MAP PROGRESSES
Base System Overview:
To Hit a target a hero must succeed on a “Attack Roll” greater than the targets “Armour Class”.
ToHit = (1 to 20) + Base Attack Bonus + Base Attack Bonus Modifiers
Attack Rolls that succeed in this check proceed to damage the target for x Damage.
Damage = Strength Modifier + (1 to Weapon Damage) + Damage Modifier
Armour Class determines how difficult a target is to injure.
AC = 10 + Armour Bonus + Shield Bonus + Deflection Bonus + Natural Armour + Dexterity Bonus + Size Modifier + Misc Bonus
Map Status
Where I am now is at point where my skills will not allow me to create the map in my vision. I need assisstance in various fields of the project as stated below. If you are interested in filling a position please know that knowledge of the game itself is not required. I encourage creative and enthusiasm and am open to questions, remarks, thoughts or criticism.
Base Systems and Class Skills - 81% (inevit4ble)
Terrain - 11% (Inevit4ble)
Spells - 7% (To be filled)
Advance Triggering - 32% (NoobImbaPro)
Modeling - 36% (To be filled)
Story Plots - 0% (To be filled)
All content is to follow as closely as possible to the Core Books, therefore I will supply relevant snippets of info as required by mappers.
Please contact me via a post, pm, email or aMSN
[email protected] - Standard Email
inevit4ble - Skype
If you should feel to take a peak at various bits of the map to just take a look around, please feel free to request such sections and I will gladly supply you with the info. As much as I want to learn and also want to share what I've learnt.
[SUP]*This is a non-profit project, purely made for the experience and the joy of coding* [/SUP]