Hi guys. I have a idea to implement new system to my map , wich alow enchanting items.
I have items categorised to weapon and armor , and i want that players can enchant these items , for example you have an sword +10dmg and you can enchant this item for some amount of money for example to +15dmg.
I have only one idea create two items : normal and enchanted and write triger. Yes this can be easiily done. But i want to all items can be enchantable 5 times. I have around 80 items on my map. 80x5= 400 items and 400 trigers. And this is too much.
I want ask you , is there any way to do with less work ? For example some system that improve item damage for percentage or for some predefined value ?
Thanx for your answers
I have items categorised to weapon and armor , and i want that players can enchant these items , for example you have an sword +10dmg and you can enchant this item for some amount of money for example to +15dmg.
I have only one idea create two items : normal and enchanted and write triger. Yes this can be easiily done. But i want to all items can be enchantable 5 times. I have around 80 items on my map. 80x5= 400 items and 400 trigers. And this is too much.
I want ask you , is there any way to do with less work ? For example some system that improve item damage for percentage or for some predefined value ?
Thanx for your answers