How/where did the map change the appearance of the enemy units to the enslaved protoss appearance? You know, they look less bright than usual and the yellow tint of protoss units is not there.
But in the campaign they didn't have to use any mod. I've checked out the triggers and stuff. Seems like they apply a "Dark Protoss" upgrade to all enemy players. But I can't figure out what the upgrade does. The associated behavior is blank.
Has anyone opened up the campaign to see? Please help me!
I'll have a look but I was under the impression most of the campaign was done with mods as you'll notice there are a few minor differences between the campaign units.
*edit*
Ok had a look, your right it's not a mod however you'd have to create a map with the campaign dependencies and in the unit / model area search dark and you should be able to find it.
The actual method of changing the appearance of the unit is under the events section on the actor. So if you look at the zealot actor events, there are these three events:
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory