Enslaved Protoss Appearance in Zeratul 2nd Mission?

Togrias

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How/where did the map change the appearance of the enemy units to the enslaved protoss appearance? You know, they look less bright than usual and the yellow tint of protoss units is not there.
 

Togrias

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But in the campaign they didn't have to use any mod. I've checked out the triggers and stuff. Seems like they apply a "Dark Protoss" upgrade to all enemy players. But I can't figure out what the upgrade does. The associated behavior is blank.

Has anyone opened up the campaign to see? Please help me!
 

Cheekything

TH.net Regular
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I'll have a look but I was under the impression most of the campaign was done with mods as you'll notice there are a few minor differences between the campaign units.

*edit*

Ok had a look, your right it's not a mod however you'd have to create a map with the campaign dependencies and in the unit / model area search dark and you should be able to find it.
 

Dave312

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The actual method of changing the appearance of the unit is under the events section on the actor. So if you look at the zealot actor events, there are these three events:
Code:
Upgrade.DarkProtoss.Add
    ModelSwap DarkZealot

UnitBirth
    ValidateUnit NoDarkProtoss
    ModelSwap DarkZealot

UnitDeathCustomize
    ValidateUnit NoDarkProtoss
    DeathCustomize DarkProtoss
 
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