Fading Trees without making them units

Maapik

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Is there a way to fade trees (make them trnasparents) without making them units since the map can't support 1000k units :p
 

Maapik

New Member
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3
I didin't help me much :/Isn't what I really want.I want to make trees transparents without making them units just because trees unit have some...disavantages like the minimum/maximum scale for exemple :)
 

jackall

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37
it seems to me that you have to edit tree models
 

Maapik

New Member
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3
Thank you guys,even if it don't help me :p
Throught I'm gonna use this
Trigger:
  • Custom script: if GetLocalPlayer() == Player( GetForLoopIndexA() ) then
    • Destructible - Hide (Last created destructible)
    • Custom script: endif

It will hide completly the destructible but that's not a problem. :)

PS : I know GetLocalPlayer can cause desync but I don't think it will cause it in mine ;)
 

Komaqtion

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469
I believe it could, if a player would walk where one of those trees is hidden (For that player)...
Then, if the unit was owned by a player who sees the tree, it'd stop, but if the player doesn't see it, then he would walk right through...
 

TheCrystal

New Member
Reaction score
36
Play the animation "hide" instead, supposedly the path blocking should still be there.
 
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