Under the impression that the game continuously checks every trigger in the map, it's been a while that I'm converting triggers into functions. I have a trigger that runs every second through out the game and I've been adding more and more functions to it.
Is there anyone who is familiar with the inner workings of how the game reads the code?
What is best to use?
1. Have x additional & disabled triggers and use them with call TriggerExecute from the main trigger?
2. Only have the main trigger and add 5 functions above it while the main trigger only checks a condition to call them? Do those functions load each time the trigger runs?
I'm pretty sure that disabled triggers wouldn't be checked all the time but it's still something for the game to remember, let alone that many triggers can cause confusion.
Thanks in advance.-
Is there anyone who is familiar with the inner workings of how the game reads the code?
What is best to use?
1. Have x additional & disabled triggers and use them with call TriggerExecute from the main trigger?
2. Only have the main trigger and add 5 functions above it while the main trigger only checks a condition to call them? Do those functions load each time the trigger runs?
I'm pretty sure that disabled triggers wouldn't be checked all the time but it's still something for the game to remember, let alone that many triggers can cause confusion.
Thanks in advance.-