Fatal Error on custom map

Vladimir.

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Hey people.. I'm working on a map of mine.. called World Domination
(dl link: http://world-editor-tutorials.thehelper.net/maps.php?view=1499)
Its my seconds map that's meant for online custom games.. (first one was a personal succes :p) But the problem at this new map is that after +/- 75 min ya get a fatal error wich says that there is not enough memory and etc..
So is anybody able to find the problem in my map or knows a solution? (I'm almost sure that its a trigger error). Well I would like to hear a solution as fast as possible and i will continue finding one by myself.
(plz don't mind tha bad english :p)
 

tooltiperror

Super Moderator
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231
Hey people.. I'm working on a map of mine.. called World Domination
(dl link: http://world-editor-tutorials.thehelper.net/maps.php?view=1499)
Its my seconds map that's meant for online custom games.. (first one was a personal succes :p) But the problem at this new map is that after +/- 75 min ya get a fatal error wich says that there is not enough memory and etc..
So is anybody able to find the problem in my map or knows a solution? (I'm almost sure that its a trigger error). Well I would like to hear a solution as fast as possible and i will continue finding one by myself.
(plz don't mind tha bad english :p)​

This used to happen to me, but on all maps.

Are you sure it's not a Warcraft 3 Problem?
 

Vladimir.

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well if w3 itself would be the problem my other custom map would also not work.. and that one works fine. Als I already tested the map with a bunch of friend and each and everyone of them gets the same fatal error after +/- 75 min.
 

Piranha

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I may have a solution...

Hi Vladimir :)
I checked your map, looks pretty cool btw, and found that you have alot of create unit triggers, alot of them which are timed and create units indefinetly. My guess is that the crash is caused by memory leaks. You have fixed it in some of the triggers, but not in all. I'm not a pro mapper at all, but I think that making the removeLocation in all your triggers that use random locations, as you did in the trigger:
Elvarond def soldier
For an example, will fix your problem.

Some of the triggers I think has memory leaks:
Port Pabor def soldiers
Port Pabor def archers
Port St Anger Archers
Port St Anger soldiers
Ambush
Terormania vs Neeran I
Neeran vs Terormania
Sorry if I'm completely wrong on this, but according to http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27242 it should be the problem. My guess is that the lag gets worse as the game proceeds?
Hope it helps :)
 
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