Spell Flame Strike

RedRage

New Member
Reaction score
7
First spell submission go easy on me. And plz post back and tell me if my spell leaks, how to get it approved, if you like the spell, how i could improve, and how i could make it MUI thxs. :D

JASS: No
MUI: No
GUI: Yes
Fun to use: YES =D

Flame Strike
The Flame Master changes into an form of energy, damaging every unit in his way, moving to where ever he chooses. When the Flame Master takes off he creates an explosion.
Range 500 Level 1 - 200 Damage, Explosion Damage 100
Range 600 Level 2 - 400 Damage, Explosion Damage 200
Range 700 Level 3 - 600 Damage, Explosion Damage 300



Code:
Untitled Trigger 001
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Flame Strike 
    Actions
        Set FlameStrikeCaster = (Triggering unit)
        Set FlameStrikeCasterPoint = (Position of FlameStrikeCaster)
        Set FlameStrikeEndPoint = (Target point of ability being cast)
        Set FlameStrikeDummyRegion = (Region centered at FlameStrikeEndPoint with size (50.00, 50.00))
        Animation - Play FlameStrikeCaster's attack animation
        Unit - Make FlameStrikeCaster Invulnerable
        Trigger - Turn on Untitled Trigger 002 <gen>
        Wait 0.30 seconds
        Animation - Change FlameStrikeCaster's animation speed to 0.00% of its original speed
        Unit - Hide FlameStrikeCaster
        Unit - Pause FlameStrikeCaster
        Set FlameStrikeDummyInteger = 1
        For each (Integer A) from 1 to 1, do (Actions)
            Loop - Actions
                Unit - Create 1 Blademaster2 for (Owner of FlameStrikeCaster) at (FlameStrikeCasterPoint offset by 100.00 towards 0.00 degrees) facing ((X of FlameStrikeEndPoint) + 200.00) degrees
                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                Unit - Cause FlameStrikeCaster to damage circular area after 0.00 seconds of radius 200.00 at FlameStrikeCasterPoint, dealing (100.00 x (Real((Level of Flame Strike  for FlameStrikeCaster)))) damage of attack type Spells and damage type Normal
                Unit - Create 1 Blademaster for (Owner of FlameStrikeCaster) at (FlameStrikeCasterPoint offset by 100.00 towards 0.00 degrees) facing (X of FlameStrikeEndPoint) degrees
                Set FlameDummy = (Last created unit)
                Unit - Order FlameDummy to Move To FlameStrikeEndPoint
                Unit - Set FlameDummy movement speed to 999.00
                Unit - Set the custom value of FlameDummy to (Integer(((Default turn speed of FlameDummy) - 10000.00)))
                Unit - Turn collision for FlameDummy Off
Code:
Untitled Trigger 002
    Events
        Time - Every 0.10 seconds of game time
    Conditions
    Actions
        Selection - Remove FlameStrikeCaster from selection for (Owner of FlameStrikeCaster)
        Set FlameDummyCasterPoint = (Position of FlameDummy)
        Set FlameDummyCasterRegion = (Region centered at FlameDummyCasterPoint with size (200.00, 200.00))
        Unit Group - Pick every unit in (Units in FlameDummyCasterRegion) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (FlameDummyCasterRegion contains (Picked unit)) Equal to True
                        ((Picked unit) belongs to an enemy of (Owner of FlameStrikeCaster)) Equal to True
                        ((Picked unit) is in FlameStrikeGroup) Equal to False
                    Then - Actions
                        Unit - Cause FlameStrikeCaster to damage (Picked unit), dealing (200.00 x (Real((Level of Flame Strike  for FlameStrikeCaster)))) damage of attack type Spells and damage type Normal
                        Unit Group - Add (Picked unit) to FlameStrikeGroup
                    Else - Actions
                        Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (FlameStrikeDummyRegion contains FlameDummy) Equal to True
                FlameStrikeDummyInteger Equal to 1
            Then - Actions
                Unit - Add a 0.10 second Generic expiration timer to FlameDummy
                Set FlameStrikeDummyInteger = 0
                Unit - Move FlameStrikeCaster instantly to FlameStrikeEndPoint
                Unit - Make FlameStrikeCaster Vulnerable
                Unit - Unpause FlameStrikeCaster
                Unit Group - Pick every unit in (Units within 200.00 of FlameStrikeEndPoint) and do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((Picked unit) belongs to an enemy of (Owner of FlameStrikeCaster)) Equal to True
                                ((Picked unit) is in FlameStrikeGroup) Equal to False
                            Then - Actions
                                Unit - Cause FlameStrikeCaster to damage (Picked unit), dealing (200.00 x (Real((Level of Flame Strike  for FlameStrikeCaster)))) damage of attack type Spells and damage type Normal
                                Wait 0.02 seconds
                            Else - Actions
                                Do nothing
                Custom script:   call RemoveLocation (udg_FlameStrikeCasterPoint)
                Custom script:   call RemoveLocation (udg_FlameStrikeEndPoint)
                Custom script:   call RemoveLocation (udg_FlameDummyCasterPoint)
                Custom script:   call RemoveRect(udg_FlameDummyCasterRegion)
                Custom script:   call RemoveRect(udg_FlameStrikeDummyRegion)
                Unit Group - Remove all units from FlameStrikeGroup
                Animation - Change FlameStrikeCaster's animation speed to 100.00% of its original speed
                Unit - Unhide FlameStrikeCaster
                Selection - Select FlameStrikeCaster for (Owner of FlameStrikeCaster)
                Trigger - Turn off (This trigger)
            Else - Actions
                Do nothing
 

Attachments

  • [Spell] Flame Strike.w3x
    22.9 KB · Views: 245
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