Pardon the ignorance but is there a way to sow the damage you do on a unit?
I'm pretty sure it has something to do with a damage detection system right so can anyone recommend me such a system, preferably one that already shows how much damage you do? Thanks.
Just do this, heres a trigger from my map to show damage.
Trigger:
DamageText
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
Actions
Set TempPoint = (Position of GDD_DamagedUnit)
Floating Text - Create floating text that reads (String((Integer(GDD_Damage)))) at (Position of GDD_DamagedUnit) with Z offset 60.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Custom script: call RemoveLocation(udg_TempPoint)
Floating Text - Hide (Last created floating text) for (All players)
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90.00 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Show (Last created floating text) for (Player group((Owner of GDD_DamageSource)))
Floating Text - Show (Last created floating text) for (Player group((Owner of GDD_DamagedUnit)))
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory