Floating text showing damage?

Crimson

Member
Reaction score
3
Pardon the ignorance but is there a way to sow the damage you do on a unit?

I'm pretty sure it has something to do with a damage detection system right so can anyone recommend me such a system, preferably one that already shows how much damage you do? Thanks.
 

Tawnttoo

New Member
Reaction score
36
There's Weep's GDD which is easy to use. In the demo map is an example trigger to show damage dealt, although it's not floating text.
 

NeuroToxin

New Member
Reaction score
46
Just do this, heres a trigger from my map to show damage.
Trigger:
  • DamageText
    • Events
      • Game - GDD_Event becomes Equal to 0.00
    • Conditions
    • Actions
      • Set TempPoint = (Position of GDD_DamagedUnit)
      • Floating Text - Create floating text that reads (String((Integer(GDD_Damage)))) at (Position of GDD_DamagedUnit) with Z offset 60.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Floating Text - Hide (Last created floating text) for (All players)
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90.00 degrees
      • Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
      • Floating Text - Show (Last created floating text) for (Player group((Owner of GDD_DamageSource)))
      • Floating Text - Show (Last created floating text) for (Player group((Owner of GDD_DamagedUnit)))
 
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