Template Footman Frenzy

polo2005

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a footman frenzy template i made in GUI oO
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fixed from version 1.00:
-working spawn trigger (thx to Daskunk for helping with it but needed and edited it to the better anyway =)
-towers on the map
-computers and emty spots doesn't get any towers
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upploaded a smaller verion called Footman template Beta v2b
 

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  • Footman template Beta v2.w3x
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Daskunk

SC2 Forum MVP - TheSkunk #386
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Heros cost lumber. We have no lumber. And some hero's take longer than others to appear. In other words, I couldn't pick a hero.

Breifly looking through the triggers, it looks pretty good, However I would remake it myself, it would be more easy to understand and change triggers and it wouldn't be hard. Good job, though! :thup:
 

polo2005

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which hero have i forgot to take away lumbercost on? many or just one?

Nice template :thup:
But.. It contains some bug like hero spawn time, cost of hero and other smale bugs. Anyway, I will also change it and make my own. Remove and add some custom triggers. But this is a good template!

Put it here next time:

http://www.thehelper.net/forums/forumdisplay.php?f=93

change it like you want =)
what bugs on spawn time? the time it takes for the heroes to be picked?
 

Daskunk

SC2 Forum MVP - TheSkunk #386
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which hero have i forgot to take away lumbercost on? many or just one?
All of them, besides maybe taveran heros...

Far seer, Demon Hunter, paladin, and all taveran heros you have to wait forever before you buy, and taveran heros say "You need an alter" so I can't ever get them.
 

polo2005

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All of them, besides maybe taveran heros...

Far seer, Demon Hunter, paladin, and all taveran heros yyou have to wait forever before you buy, and taveran heros say "You need an alter" so I cant ever get them.

hmm thats weard... 10sec
 

Daskunk

SC2 Forum MVP - TheSkunk #386
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hmm thats weard... 10sec
Another thing, your win trigger doesnt go off if you START with no enemys. :p
If a player leaves, not gets killed, and hes the last player, I dont think it will either because you remove all the units when he leaves not kills them..
 

polo2005

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Another thing, your win trigger doesnt go off if you START with no enemys. :p
If a player leaves, not gets killed, and hes the last player, I dont think it will either because you remove all the units when he leaves not kills them..

hahaha why should it start if you plays with no enemies? =) hahaha

If a player leaves, not gets killed, and hes the last player, I dont think it will either because you remove all the units when he leaves not kills them..

will need another player to test that out oO


Edit on first post: think all heros should cost same now atleast
 

Daskunk

SC2 Forum MVP - TheSkunk #386
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hahaha why should it start if you plays with no enemies? =) hahaha
People can leave while its in the middle of starting, if you had little players to start with, like if you were just 1vs1ing, or 2vs2ing and both of them left while the timer was going..

will need another player to test that out oO
Or just make it kill them instead of remove, just in case. o.0
 

polo2005

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People can leave while its in the middle of starting, if you had little players to start with, like if you were just 1vs1ing, or 2vs2ing and both of them left while the timer was going..
umh srry i dont rly get what you mean... if they leave in loading time, it's like they leave in begining of the game?


Or just make it kill them instead of remove, just in case. o.0

hmm will change that


Edit: umh... this maybe sounds a bit silly =P but how do i turn bounty on? tested turn bounty on for picked palyer but didnt seems to work
Edit of Edit: hahahaha forgot that i just turned on bounty for playing players =)
 

Daskunk

SC2 Forum MVP - TheSkunk #386
Reaction score
186
umh srry i dont rly get what you mean... if they leave in loading time, it's like they leave in begining of the game?
No, When you click start, while it counts to 5, in the red text, for the first 2 numbers people can leave. If they did people would just quit anyways, though, so it doesnt really matter. Also, the map seems too big, idk...

I tested new version, some heros still take longer time to come in and you cant get panda, tinker, ect.

I put in comps. I knew they would DO anything, but my spawns spawed at player 12's base and the rest of them didnt get any.
 

polo2005

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hmmm i will need to test this out... hmm weard

Edit: will look over it after work

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hahaha it doesnt work for me ether... some pro guy take alook on this? =)
 

ReVolver

Mega Super Ultra Cool Member
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I'll give it a quick look :thup:
 

Mr.Tutorial

Hard in the Paint.
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Well I just played it, one thing that probably should be put into the map is pan camera at the starting to hero tavern area. That's basically it, I didn't see much bugs. Suggestion, though it's not hard to make yourself, what about a leaderboard or multiboard?
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
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Well I just played it, one thing that probably should be put into the map is pan camera at the starting to hero tavern area. That's basically it, I didn't see much bugs. Suggestion, though it's not hard to make yourself, what about a leaderboard or multiboard?

does that rly exist on footy? oO
hmm maybe i should add it =)
 

polo2005

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why doesn't it work?

umh... spawn trigger and other thing only works for player 1 (red) anyone plz take a look on this
 

Mr.Tutorial

Hard in the Paint.
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does that rly exist on footy? oO
hmm maybe i should add it =)

They both do, it's always nice to have a perfected template with all your needs. (To tell you the truth, I think a leaderboard or a multiboard displaying kills hero deaths is a need).
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
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well oO added a leaderboard but my spawn trigger still dosnt work -.-' dont know why
 
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