Template Footman Frenzy

polo2005

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97
Code:
Spawn every 10second Copy
    Events
        Time - Every 10.00 seconds of game time
    Conditions
    Actions
        Set Spawnpoint[1] = (Player 1 (Red) start location)
        Set Spawnpoint[2] = (Player 2 (Blue) start location)
        Set Spawnpoint[3] = (Player 3 (Teal) start location)
        Set Spawnpoint[4] = (Player 4 (Purple) start location)
        Set Spawnpoint[5] = (Player 5 (Yellow) start location)
        Set Spawnpoint[6] = (Player 6 (Orange) start location)
        Set Spawnpoint[7] = (Player 7 (Green) start location)
        Set Spawnpoint[8] = (Player 8 (Pink) start location)
        Set Spawnpoint[9] = (Player 9 (Gray) start location)
        Set Spawnpoint[10] = (Player 10 (Light Blue) start location)
        Set Spawnpoint[11] = (Player 11 (Dark Green) start location)
        Set Spawnpoint[12] = (Player 12 (Brown) start location)
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Base[(Integer A)] is alive) Equal to True
                    Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Unit-type of Base[(Integer A)]) Not equal to Tier 2 Human Militias
                                (Unit-type of Base[(Integer A)]) Not equal to Tier 3 Human Spell Breakers
                                (Unit-type of Base[(Integer A)]) Not equal to Tier 3 Night Elf Druid of the Talon
                                (Unit-type of Base[(Integer A)]) Not equal to Tier 3 Undead Skeleton Mage
                            Then - Actions
                                Unit - Create 1 TypeOfSpawn[(Integer A)] for (Player((Integer A))) at Spawnpoint[(Integer A)] facing Default building facing degrees
                            Else - Actions
                                Unit - Create 2 TypeOfSpawn[(Integer A)] for (Player((Integer A))) at Spawnpoint[(Integer A)] facing Default building facing degrees
                    Else - Actions
        Custom script:   call RemoveLocation (udg_Spawnpoint[1])
        Custom script:   call RemoveLocation (udg_Spawnpoint[2])
        Custom script:   call RemoveLocation (udg_Spawnpoint[3])
        Custom script:   call RemoveLocation (udg_Spawnpoint[4])
        Custom script:   call RemoveLocation (udg_Spawnpoint[5])
        Custom script:   call RemoveLocation (udg_Spawnpoint[6])
        Custom script:   call RemoveLocation (udg_Spawnpoint[7])
        Custom script:   call RemoveLocation (udg_Spawnpoint[8])
        Custom script:   call RemoveLocation (udg_Spawnpoint[9])
        Custom script:   call RemoveLocation (udg_Spawnpoint[10])
        Custom script:   call RemoveLocation (udg_Spawnpoint[11])
        Custom script:   call RemoveLocation (udg_Spawnpoint[12])

Why do you set it each time? From what I can tell all it references to is the Start locations so why not just leave it constant? =/

didnt work of some reason...
 
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