polo2005
Wana start playing LoL? http://tinyurl.com/369as27
- Reaction score
- 97
Code:Spawn every 10second Copy Events Time - Every 10.00 seconds of game time Conditions Actions Set Spawnpoint[1] = (Player 1 (Red) start location) Set Spawnpoint[2] = (Player 2 (Blue) start location) Set Spawnpoint[3] = (Player 3 (Teal) start location) Set Spawnpoint[4] = (Player 4 (Purple) start location) Set Spawnpoint[5] = (Player 5 (Yellow) start location) Set Spawnpoint[6] = (Player 6 (Orange) start location) Set Spawnpoint[7] = (Player 7 (Green) start location) Set Spawnpoint[8] = (Player 8 (Pink) start location) Set Spawnpoint[9] = (Player 9 (Gray) start location) Set Spawnpoint[10] = (Player 10 (Light Blue) start location) Set Spawnpoint[11] = (Player 11 (Dark Green) start location) Set Spawnpoint[12] = (Player 12 (Brown) start location) For each (Integer A) from 1 to 12, do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Base[(Integer A)] is alive) Equal to True Then - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Unit-type of Base[(Integer A)]) Not equal to Tier 2 Human Militias (Unit-type of Base[(Integer A)]) Not equal to Tier 3 Human Spell Breakers (Unit-type of Base[(Integer A)]) Not equal to Tier 3 Night Elf Druid of the Talon (Unit-type of Base[(Integer A)]) Not equal to Tier 3 Undead Skeleton Mage Then - Actions Unit - Create 1 TypeOfSpawn[(Integer A)] for (Player((Integer A))) at Spawnpoint[(Integer A)] facing Default building facing degrees Else - Actions Unit - Create 2 TypeOfSpawn[(Integer A)] for (Player((Integer A))) at Spawnpoint[(Integer A)] facing Default building facing degrees Else - Actions Custom script: call RemoveLocation (udg_Spawnpoint[1]) Custom script: call RemoveLocation (udg_Spawnpoint[2]) Custom script: call RemoveLocation (udg_Spawnpoint[3]) Custom script: call RemoveLocation (udg_Spawnpoint[4]) Custom script: call RemoveLocation (udg_Spawnpoint[5]) Custom script: call RemoveLocation (udg_Spawnpoint[6]) Custom script: call RemoveLocation (udg_Spawnpoint[7]) Custom script: call RemoveLocation (udg_Spawnpoint[8]) Custom script: call RemoveLocation (udg_Spawnpoint[9]) Custom script: call RemoveLocation (udg_Spawnpoint[10]) Custom script: call RemoveLocation (udg_Spawnpoint[11]) Custom script: call RemoveLocation (udg_Spawnpoint[12])
Why do you set it each time? From what I can tell all it references to is the Start locations so why not just leave it constant? =/
didnt work of some reason...