Help me for balanar's skill: hunter in the night

snmiglight

Active Member
Reaction score
3
i have searched the forums and followed instructions... but

i still have problems triggering the ability right...

why does the skill keep going back to level1

when night/day breaks?

CHECKDAY:

Code:
Check Day
    Events
        Game - The in-game time of day becomes Equal to 6.00
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
            Then - Actions
                Trigger - Turn on Daytime <gen>
                Trigger - Turn off Nighttime <gen>
            Else - Actions
                Do nothing

CHECK NIGHT

Code:
Check Night
    Events
        Game - The in-game time of day becomes Equal to 18.00
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
            Then - Actions
                Trigger - Turn off Daytime <gen>
                Trigger - Turn on Nighttime <gen>
            Else - Actions
                Do nothing

DAYTTIME

Code:
Daytime
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of (Picked unit)) Equal to Balanar
                    Then - Actions
                        Set Hitn_Level = (Level of Hunter in the Night  for (Picked unit))
                        Unit - Remove Hunter in the Night  from (Picked unit)
                        Unit - Add Hunter in the Night (Daytime)  to (Picked unit)
                        Unit - Set level of Hunter in the Night (Daytime)  for (Picked unit) to Hitn_Level
                    Else - Actions
                        Do nothing

NIGHTTIME

Code:
Nighttime
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of (Picked unit)) Equal to Balanar
                    Then - Actions
                        Set Hitn_Level = (Level of Hunter in the Night (Daytime)  for (Picked unit))
                        Unit - Remove Hunter in the Night (Daytime)  from (Picked unit)
                        Unit - Add Hunter in the Night  to (Picked unit)
                        Unit - Set level of Hunter in the Night  for (Picked unit) to Hitn_Level
                    Else - Actions
                        Do nothing

i have attached the sample map here...

* triggers Nighttime and Daytime are NOT initially on.
** HitN_Level is an Integer variable.

WHAT'S WRONG WITH THESE? HELP!
 

Attachments

  • Hunter In The Night.w3x
    21.2 KB · Views: 237

Flare

Stops copies me!
Reaction score
662
ok, lets take the daytime trigger for example (the one with periodic event)

sets the level of night-time HITN as a variable, seems fine
removes the night-time HITN ability from the hero
adds the day-time HITN ability
sets the level of that as a variable

note part 1 and 2. every second of gametime while that trigger is on, you are setting the level of NIGHT-TIME hunter in the night. but, you forget, it was removed from the hero!
so, you are setting the level of a spell the hero doesnt have and assigning that level to another spell, so ur essentially setting it to level 0, which cant be done so its bumping itself up to 1
 

Emu.Man00

New Member
Reaction score
41
seems VERY excesive to me... rough thoughts as
variable: 1,2,3,4 based on lvl of skill
every 1 second of game
if time of day equal to ___
then
set level of skill to (variable)
else
if time of day equal to ___
..
and so forth,
using lvl 5 as a dummy of the spell with no bonuses while its (daytime)
 

snmiglight

Active Member
Reaction score
3
note part 1 and 2. every second of gametime while that trigger is on, you are setting the level of NIGHT-TIME hunter in the night. but, you forget, it was removed from the hero!
so, you are setting the level of a spell the hero doesnt have and assigning that level to another spell, so ur essentially setting it to level 0, which cant be done so its bumping itself up to 1

i didn't realize that earlier, thnx and i added action to turn off the nighttime/daytime trigger
when it's done, now it does not reset it's level to 1, but if i level it up during daytime, the hero
learns BOTH skills.


using lvl 5 as a dummy of the spell with no bonuses while its (daytime)

hmm.. right, how will i do that?

however, if i leveled up the skill to 4, the dummy skill (level 5) will still show

on research buttons, and leveling it up would remove the bonuses of the buff.



one more thing: if the dummy skill would work, how can i remove the endurance aura model
and during daytime and appear only during nighttime?
 

snmiglight

Active Member
Reaction score
3
ah! now i get it! i saw a map with skill based onhunter in the night!
i have one more thing to ask: how can i hide a skill icon?

(so it will not show on hero's command/skills set)

anyways, here's the code:

Code:
Hunter in the Night (Nighttime)
    Events
        Game - The in-game time of day becomes Greater than or equal to 18.00
        Game - The in-game time of day becomes Less than or  equal to 5.59
    Conditions
    Actions
        Set Night = True
        Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Level of Hunter in the Night (The skill to learn) for (Matching unit)) Greater than 0))) and do (Actions)
            Loop - Actions
                Unit - Add Hunter in the Night (Night skill) to (Picked unit)
                Unit - Remove Hunter in the Night (Day Skill) from (Picked unit)

=============================================================================

Hunter in the Night (Daytime)
    Events
        Game - The in-game time of day becomes Greater than or equal to 6.00
        Game - The in-game time of day becomes Less than or  equal to 17.59
    Conditions
    Actions
        Set Night= False


=============================================================================


Set to Level
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Level of Hunter in the Night (The skill to learn) for (Matching unit)) Greater than 0))) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Night Equal to True
                    Then - Actions
                        Unit - Set level of Hunter in the Night (Night skill) for (Picked unit) to (Level of Hunter in the Night (The skill to learn) for (Picked unit))
                    Else - Actions
                        Unit - Remove Hunter in the Night (Night skill) from (Picked unit)
=============================================================================


Learning
    Events
        Unit - A unit Learns a skill
    Conditions
        And - All (Conditions) are true
            Conditions
                (Level of Hunter in the Night (The skill to learn) for (Triggering unit)) Equal to 1
                (Learned Hero Skill) Equal to Hunter in the Night (The skill to learn)
    Actions
        Unit - Add Hunter in the Night (Night skill) to (Triggering unit)
        Unit - Remove Hunter in the Night (Day Skill) from (Picked unit)

=============================================================================


*hunter in the night (Night skill) based on endurance aura
**hunter in the night (Day skill) based on endurance aura (item, no level, no bonuses)
***hunter in the night (skill to learn) based on attribute bonus (hidden)
****Night is a Boolean variable with initial value of = True

here's a sample map:
 

Attachments

  • Hunter In The Night.w3x
    21.6 KB · Views: 228

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
97
ah! now i get it! i saw a map with hunter in the night skill

i have one more thing to ask: how can i hide a skill icon?

(so it will not show on hero's command/skills set)

you can put it in a spell book and dispel it for player owner of blalba
i made an edit of your map, here it is even if you dont need it oO
Edit: dit would be edit lol EDITED
 

Attachments

  • Hunter In The Night.w3x
    22.9 KB · Views: 300
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