Help playing sound at a point.

marvey323

Member
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Here's what I did:
Trigger:
  • Set QuestSounds = (Position of Theodus 0108 <gen>)
    • Sound - Play QuestNew <gen> at 100.00% volume, located at QuestSounds with Z offset 0.00
    • Custom script: call RemoveLocation(udg_QuestSounds)


In-game, no matter where I am on the map I can still hear the sound effect when another player executes that action.

What am I doing wrong?
 
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