Here's what I did:
In-game, no matter where I am on the map I can still hear the sound effect when another player executes that action.
What am I doing wrong?
Trigger:
- Set QuestSounds = (Position of Theodus 0108 <gen>)
- Sound - Play QuestNew <gen> at 100.00% volume, located at QuestSounds with Z offset 0.00
- Custom script: call RemoveLocation(udg_QuestSounds)
In-game, no matter where I am on the map I can still hear the sound effect when another player executes that action.
What am I doing wrong?