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  • Thread starter Thread starter KiLLeR-CrAzY
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KiLLeR-CrAzY

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Ok i need some help on my maps triggers:
My map will be something like virtual pets of a video game.
I want to make this:
i want that every time that i kill a larva ( in my map is food ) 1 medic be created at a place , thats what i do.
Players:
1 2 3 4 5
Conditions:
Current player Kills Score is 10(larva)
Actions:
Substract 10 kills for current played
Create 1 medic (hunger) at Hunger for current player
Preserve trigger

All is ok but when i kill something else more medics are
created: confused: thats :mad:
If someone can help here would be great!:D
 
:confused: :( Nobody? :( :confused:
Hey i have another problem i think its easy for u

i want that every time i kill 1 kerrigan 1 kerrigan be created at a place but to current player.
I know how to do it but i want a shorter way i dont wanna do this:
Conditions:
current player kills 1 kerrigan
Actions
create 1 kerrigan for current player at p1 units

Conditions:
current player kills 2 kerrigan
Actions
create 1 kerrigan for current player at p1 units

Conditions:
current player kills 3 kerrigan
Actions
create 1 kerrigan for current player at p1 units

Etc....

Some help would be great too:P
 
For your 1st problem: There are more than 1 medics because ALL units are worth something. Marines are worth 100 points, so if you kill a Marine in that map, 10 of those medics will spawn. That is why it keeps creating medics when you kill something else.

For your 2nd problem: You will need to use switches then.

CONDITION
- Elapsed time is exactly 0 seconds
ACTION
- Set switch 'Kerrigan'

CONDITION
- Switch 'Kerrigan' is set
- Current player kills exactly 1 Kerrigan
ACTION
- Clear switch 'Kerrigan'
- Set switch 'Create Kerrigan'
- Preserve Trigger

CONDITION
- 'Create Kerrigan' is set
ACTION
- Clear switch 'Create Kerrigan'
- Create 1 Kerrigan at 'p1 units'
- Set switch 'Kerrigan'
- Preserve Trigger

This seems complicated, but if you set up the trigger exactly the way I have said, then it will work.
 
Wait , Theres a problem my map uses time :(
if i use always no cowntdown timer is exactly 0 it will work?¡
 
Then try a different way then... like Player 8 has 1 Zeratul at 'Starter' or somewhere, and put a Zeratul at the Starter location, which would be:

CONDTION
Player 8 brings exactly 1 Zeratul to 'Starter
 
And something else , With those triggers 1 kerrigan will be created every time that i kill a kerrigan?

And What can i do with the medics? if i cant do anything u got any idea?
 
Oh and, in my 3-trigger post, I messed up.

CONDITION
- Switch 'Kerrigan' is set
- Current player kills exactly 1 Kerrigan
ACTION
- Clear switch 'Kerrigan'
- Set switch 'Create Kerrigan'
- Preserve Trigger

In:
CONDITION
- Current player kills exactly 1 Kerrigan

Change the exactly to at least.
 
Originally posted by KiLLeR-CrAzY
And something else , With those triggers 1 kerrigan will be created every time that i kill a kerrigan?

And What can i do with the medics? if i cant do anything u got any idea?

Yes, 1 Kerrigan will be created when you kill one.

And the medics... hmm you can try by removing the other units on the map but I don't think its very smart... try making larvae owned by a different player and make a trigger like this:

CONDITION
- Player 8 brings exactly 1 Zeratul to 'Starter'
ACTION
- Set switch 'Larvae'

CONDITION
- Switch 'Larvae' is set
- Current player kills at least 1 Larvae owned by Player 8
ACTION
- Set switch 'Create Medic'
- Clear switch 'Larvae'
- Preserve Trigger

CONDITION
- 'Create Medic' is set
ACTION
- Clear switch 'Create Medic'
- Create 1 Medic at 'p1 units'
- Set switch 'Larvae'
- Preserve Trigger

This is the same as the last trigger with Kerrigan.
 
thanks ill try it.

you will maybe say that im an idiot but i have another problem that i think is like kerrigans.

when i send 1 kerrigan to a beacon that i had in p1 units kerrigan must be killed and a chao (the virtual pet) will get parts of giraffe
(kerrigan is a giraffe) what i could do to dont spend much time on it and to make the chao with giraffe parts appear without killing something else?



(i think this one is hard)
 
Thanks a lot for the help:D
i didnt used the trigger player 8 brings 1 zeratul to starter but i used
player 8 brings 1 old tree to "location"

it works no?
 
ill explain my problem last time i did it to fast :D

I have a place where i get every animal i kill, there goes the giraffe(kerrigan) there is a beacon that is used to get that animal's parts.
at the start of the game you have 1 guy sonic or shadow without them you lost the game and a little creature called chao.
that creature must be raised and feeded (larvas are the food)
when its strong enough it goes adult.
When its adult its able to use animal parts . Then when you bring kerrigan to the beacon it must be removed and your chao get its parts , the problem is that there are many animals : Ryno otter cheetha cobra turtle sheep gorilla giraffe bear etc... what i could do?
These are the triggers i was using but they take too much time:

CONDITIONS
Current player brings 1 giraffe to p1 use animal
Current player commands at least 1 sonic
Current player Kills at least 50 training(with that number u are able to use parts)

ACTIONS
Move all sonic owned by current player at anywhere to "cant be killed"
Kill all any unit owned by current player at evolve zone
Move all sonic owned by current player at anywhere to start
Create 1 Hero Chao/w Giraffe parts at Start

That were the triggers but i had to do 20 of every animal and of 10 of sonic and 10 of Shadow

GuLp Thats a lot i wait you would like to read it and help me

:D
 
pLz answar my last topic but...
Man theres a problem the max number of medics that i can get is 12 . when i kill 1 larvae the game start creating medics and never stop :Mad: :confused: i followed your steps with the exception of zertaul and the starter.
i dont know if the bug is that i used the trigger that hellsss gived,
CONDITIONS
Always
ACTIONS
Wait 200 milliseconds
Wait 200 milliseconds
Wait 200 Milliseconds
Wait 200 Milliseconds
Wait 200 Milliseconds
Wait 200 Milliseconds
Preserve Trigger.

:confused: :confused: :confused: Some help from you would be great
 
Hmm... the game probably thinks that when a person kills a larvae, it keeps thinking "at least 1" larvae has been killed.

Try setting kills to 0 using "Set score for current player".
 
So its?
CONDITION
- Player 8 brings exactly 1 Zeratul to 'Starter'
ACTION
- Set switch 'Larvae'

CONDITION
- Switch 'Larvae' is set
- Current player kills at least 1 Larvae owned by Player 8
ACTION
-Substract 1 kill for current player
- Set switch 'Create Medic'
- Clear switch 'Larvae'
- Preserve Trigger

CONDITION
- 'Create Medic' is set
ACTION
- Clear switch 'Create Medic'
- Create 1 Medic at 'p1 units'
- Set switch 'Larvae'
- Preserve Trigger

I dont this its like this so tell me where plz
 
blek

He's close but what you also need is "SET DEATHS"

CONDITION
- Player 8 brings exactly 1 Zeratul to 'Starter'
ACTION
- Set switch 'Larvae'

CONDITION
- Switch 'Larvae' is set
- Current player kills at least 1 Larvae owned by Player 8
ACTION
- Set switch 'Create Medic'
- Clear switch 'Larvae'
SET DEATHS
- Modify death counts for 'player with larva' 'Set to' '0' for 'larva'.
SET SCORE
- Modify score for 'current player' 'set to' '0' 'kills'.

- Preserve Trigger

CONDITION
- 'Create Medic' is set
ACTION
- Clear switch 'Create Medic'
- Create 1 Medic at 'p1 units'
- Set switch 'Larvae'
- Preserve Trigger

I believe that will work, try it out and reply here.
 
Youre near if fixed it by myself but you two helped me a lot so that wasnt my myself.
Hellss youre right but after the kill trigger you must make this:

CONDITION
Player 8 has suffered death of at least 1 Larvae

with that the game can substract that kill :D
 
blek

Hehe, I overlooked it to until I opened up StarEdit... Kinda ashamed that I did since I've devoted so much time to Sc map editing lol, ah well.
 
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