Ok so im making a map where players have to get a certain amount of lumber to evolve to different units. But im having a problem with the units keeping the items. For example if Evolution 1 gets an Item he loses it if he evovles into Evolution 2. I just want a trigger to allow the unit's items to go on to the next Evolution. I dont know if this will help but here is my trigger for making them evolve.
M 2nd evolution
Events
Player - Player 3 (Teal)'s Current lumber becomes Greater than or equal to 20.00
Conditions
(Unit-type of Murlocshaman[(Player number of (Triggering player))]) Equal to Murloc Shaman
Actions
Unit - Replace Murlocshaman[(Player number of (Triggering player))] with a Murloc Tribeseer using The new unit's default life and mana
Set Murlocseer[(Player number of (Triggering player))] = (Last replaced unit)
Trigger - Turn off (This trigger)
Trigger - Turn on M 3rd evolution <gen>
Variables:
Murloc Shaman is a unit-array variable set to 12.
Any help and suggestions welcomed :thup:
M 2nd evolution
Events
Player - Player 3 (Teal)'s Current lumber becomes Greater than or equal to 20.00
Conditions
(Unit-type of Murlocshaman[(Player number of (Triggering player))]) Equal to Murloc Shaman
Actions
Unit - Replace Murlocshaman[(Player number of (Triggering player))] with a Murloc Tribeseer using The new unit's default life and mana
Set Murlocseer[(Player number of (Triggering player))] = (Last replaced unit)
Trigger - Turn off (This trigger)
Trigger - Turn on M 3rd evolution <gen>
Variables:
Murloc Shaman is a unit-array variable set to 12.
Any help and suggestions welcomed :thup: