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Because none of us are as cruel as all of us.
- Reaction score
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Well, i am currently editing a map (only keeping terrain and some ideas) and re-doing everything (triggers, object editor, etc.). I need hero ideas!
It is a resident evil map. (If you get tired of these, oh well) And i need help for ideas for abilities for the following "classes"
Combat Engineer - Makes ammo and weapons for other class from items.
[Make Ammo] - Uses Energy(Mana) and Gunpowder(Item) to make clips(ammo) for use. (Number of energy cost reduced by level. Clips amount increases per level)
[Make Turret] - Makes a turret (tower) to protect a spot. Turret can be turned off so it doesn't attack and just spy. (Energy cost and cooldown decrease per level)
Mission Operator - Stealthy, and quick at taking out enemies.
[Stealth] - Uses caution to walk through zombies, without being hit. (Based off banish. Duration and Speed increase per level)
[Item Locater] - Pings X number of items nearby. (Number of items and radius increases per level)
Demolitions Expert - Does a lot of damage, good against big waves and bosses.
[Bomb] - Plants a bomb on the ground to be remotely detonated. (Cooldown and energy cost decrease per level. Damage increases per level)
[Air strike] - Commands a satellite to shoot a missile to the targeted location. (Cooldown decreases per level. Damage increases per level)
Flamethrower - Uses a flamethrower, has some splash damage.
[Flame Burst] - Shoots a wave of fire damage units in a cone-radius (Flame Breath) Damage and (length increase per level)
[Molotov] - Shoots a bottle that can ignite and burn enemies for a period of time. (Damage and range increase per level)
[Burn] - Every hit burns an enemy, causing it to take damage over time. (Duration, and damage per seconds increase per level)
Medic - Heals allies. Cures injuries.
[Heal] - Restores Health (Cooldown and Energy cost decrease per level. Amount healed increase per level)
[Cure] - Heals injuries, and/or restores a small amount of health (Types of injuries (Broken Bone, Toxic, etc.) are added per level. Amount of health increases per level)
[Generator] - Duplicates Energy and restores energy to self, or an allied. (Energy cost decreased per level. Energy restored increase per level)
Scout - Scouts
[Camera] - Creates a camera that can spy on enemys and places. Camera isn't attacked directly (only by AoE attacks, or abilities) Camera loses connection after a while. (Duration of camera and Defense/Health increase per level. Cooldown decreases per level)
[MicroChip] - Installs a microchip that allows the marines to see the location of the target. (Duration of microship increases per level. Cooldown Decreases per level)
Sniper - Shoots from far away, doing a lot of damage.
[Improved Scope] Increases sight, and attack range.
[Good Aiming] - Gives a small percent to do headshots, 1-hit killing enemies. Does not work on certain type of enemies (Ex. Bosses)
[Patience] - Aims calmly to do bonus damage. (Takes 5 seconds to shoot, dealing massive damage. Casting time decrease per level. Damage increases per level)
Squad Leader - Mainly the aura guy, leads the squad.
[Leadership] - Increases sight of nearby units (Sight radius increase per level)
[Discipline] - Increases damage of nearby units
[Training] - Decreases reload time of all marines
Any new classes are welcome too
I would like all the abilities to be unique. Yes, i give credit for the ideas (+rep too!)
I already have some ideas down, but not enough
It is a resident evil map. (If you get tired of these, oh well) And i need help for ideas for abilities for the following "classes"
Combat Engineer - Makes ammo and weapons for other class from items.
[Make Ammo] - Uses Energy(Mana) and Gunpowder(Item) to make clips(ammo) for use. (Number of energy cost reduced by level. Clips amount increases per level)
[Make Turret] - Makes a turret (tower) to protect a spot. Turret can be turned off so it doesn't attack and just spy. (Energy cost and cooldown decrease per level)
Mission Operator - Stealthy, and quick at taking out enemies.
[Stealth] - Uses caution to walk through zombies, without being hit. (Based off banish. Duration and Speed increase per level)
[Item Locater] - Pings X number of items nearby. (Number of items and radius increases per level)
Demolitions Expert - Does a lot of damage, good against big waves and bosses.
[Bomb] - Plants a bomb on the ground to be remotely detonated. (Cooldown and energy cost decrease per level. Damage increases per level)
[Air strike] - Commands a satellite to shoot a missile to the targeted location. (Cooldown decreases per level. Damage increases per level)
Flamethrower - Uses a flamethrower, has some splash damage.
[Flame Burst] - Shoots a wave of fire damage units in a cone-radius (Flame Breath) Damage and (length increase per level)
[Molotov] - Shoots a bottle that can ignite and burn enemies for a period of time. (Damage and range increase per level)
[Burn] - Every hit burns an enemy, causing it to take damage over time. (Duration, and damage per seconds increase per level)
Medic - Heals allies. Cures injuries.
[Heal] - Restores Health (Cooldown and Energy cost decrease per level. Amount healed increase per level)
[Cure] - Heals injuries, and/or restores a small amount of health (Types of injuries (Broken Bone, Toxic, etc.) are added per level. Amount of health increases per level)
[Generator] - Duplicates Energy and restores energy to self, or an allied. (Energy cost decreased per level. Energy restored increase per level)
Scout - Scouts
[Camera] - Creates a camera that can spy on enemys and places. Camera isn't attacked directly (only by AoE attacks, or abilities) Camera loses connection after a while. (Duration of camera and Defense/Health increase per level. Cooldown decreases per level)
[MicroChip] - Installs a microchip that allows the marines to see the location of the target. (Duration of microship increases per level. Cooldown Decreases per level)
Sniper - Shoots from far away, doing a lot of damage.
[Improved Scope] Increases sight, and attack range.
[Good Aiming] - Gives a small percent to do headshots, 1-hit killing enemies. Does not work on certain type of enemies (Ex. Bosses)
[Patience] - Aims calmly to do bonus damage. (Takes 5 seconds to shoot, dealing massive damage. Casting time decrease per level. Damage increases per level)
Squad Leader - Mainly the aura guy, leads the squad.
[Leadership] - Increases sight of nearby units (Sight radius increase per level)
[Discipline] - Increases damage of nearby units
[Training] - Decreases reload time of all marines
Any new classes are welcome too
I would like all the abilities to be unique. Yes, i give credit for the ideas (+rep too!)
I already have some ideas down, but not enough