umm hi all how do i make my map load faster? i used optimize still not reduced loading speed ... my maps is only 200kb + when optimized then norm 400kb+ its an rpg so what's wrong!
By deleting the Triggers, doodads in the Editor, Unnecessary Variables, and custom units. Try to edit the "Already There" units but not creating a new one.
1. Map loading is about Loading "Map Initialization"s. Which means if you got a huge amount of Map Initialization, and those are with a large amount of actions. Of course it will be slow!
2. Doodads usements are in the "Map Script"... Something like location section? Ya, so try to delete some cannot be seen doodads such as doodads in "Boundary" areas. Just show it on the edge.
3. If you edit a unit, the map script will just load the custom stuffs, but if you create one! It will start a thing everything over, so even the custom units are almost the same from the template unit, it still have to save everything.
4. Variables are loaded while Map Loading for trigger use. So try to delete some Variable that you don't want to use. (Do not just leave it there, it still takes some space.)
I'm sure that some of my points are wrong, but this is just a view of points for you to use~
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory