Polak
I am cool.
- Reaction score
- 83
How do I do this? I want the players to only see the section of the maze that they are playing, and when they beat that section, they can only see the next section and so on.
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Level1)
Untitled Trigger 001
Events
*Whatever Event you want -Unit enters Region, for example*
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Events
Unit - A unit enters (Region)
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Your Visibility Trigger
Events
Unit - A unit enters your region <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Demon Hunter
Actions
Player Group - Pick every player in (All players matching ((Unit-type of (Entering unit)) Equal to Demon Hunter)) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across your region <gen>
Region Visbility
Events
Unit - A unit enters your region <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Demon Hunter
Then - Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across the other regions <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across the other regions <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across the other regions <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across the other regions <gen>
Else - Actions
Do nothing