function PlaySoundForPlayer takes sound s, player p returns nothing
set bj_lastPlayedSound = s
if s != null and GetLocalPlayer() == p then
call StartSound(s)
endif
endfunction
Set MISSION_StartSoundPlayer = (Owner of (Triggering unit))
Custom script: call PlaySoundForPlayer( gg_snd_SecretFound, udg_MISSION_StartSoundPlayer )