Does anyone know how i can change that? Theres no recent or answered thread for this so i decided to start a new...
dummy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Grenadier
Actions
Wait (((Distance between (Position of (Attacking unit)) and (Position of (Attacked unit))) / 900.00) - 0.60) seconds
Special Effect - Create a special effect at (Position of (Attacked unit)) using war3mapImported\NewGroundEX.mdx
But of course there are several problems...
1. If the missile isn't homing the impact can be at the wrong place
2. if there are more units of that type (and there are!) then the triggers will overlap because of the wait
3. the old impact is still visible sometimes...
I could live with the third problem... but it's clear that it doesn't work as I like it to
So dearly i can't model and don't have any skills in JASS
But I'm quite interested in getting to know JASS and just started using JNPG so if you could explain a JASS solution to me that would be great too.
dummy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Grenadier
Actions
Wait (((Distance between (Position of (Attacking unit)) and (Position of (Attacked unit))) / 900.00) - 0.60) seconds
Special Effect - Create a special effect at (Position of (Attacked unit)) using war3mapImported\NewGroundEX.mdx
But of course there are several problems...
1. If the missile isn't homing the impact can be at the wrong place
2. if there are more units of that type (and there are!) then the triggers will overlap because of the wait
3. the old impact is still visible sometimes...
I could live with the third problem... but it's clear that it doesn't work as I like it to
So dearly i can't model and don't have any skills in JASS
But I'm quite interested in getting to know JASS and just started using JNPG so if you could explain a JASS solution to me that would be great too.