How to make a cinematic impossible to skip

Jarko89

New Member
Reaction score
1
hi all, ive got a little problem in my map. when the game stars, a short cinematic is shown. it consists in a dialog between 2 units (4 sentences each). reading it is really important, but quite every time i play the map online there is an idiot between players who keeps on pressing ESC and skips the whole speech, making the cinematic end in a few seconds.

so i ask you... how can i make this short dialog impossible to skip, so when a players presses ESC it just does nothing?

thank you all! +rep waiting 4 u :thup:
 

Nina

New Member
Reaction score
8
If I'm not mistaken the action cinematic - disable user control for player x is what your looking for.
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
if nina's suggestion doesnt work (i dunno if it will, never tried it this way ^^) you can also make a trigger with the event "player skips cinematic" and enable the cinematic mode and show the dialog again.
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
My suggestion would be to shorten those 4 sentences to two lines,
show them in the loading screen,
and displayed as text for 20 seconds when the game starts,
and forget the entire cinematic stuff.

Cinematics in multi-player are already extremely annoying by nature.
But trying to force them on the players... that reaches new levels of annoyance...


Personal opinion of course.
 

Linear88

New Member
Reaction score
2
Agree with you, AceHart.

Cinematics are always skipped by players because they don't care to read the stuff below.

@Jarko89: You should add something like: Do not press ESC or you will be kicked! or something like that to warn players.
 

Sooda

Diversity enchants
Reaction score
318
'MAX_PLAYERS' and 'skipCount' are both integer variables. This should skip cinematic only when all players press ESC key:
Code:
Init End Cinematic
    Events
        Map initialization
    Conditions
    Actions
        Custom script:       call DisableTrigger( bj_cineSceneBeingSkipped )
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Set MAX_PLAYERS = (MAX_PLAYERS + 1)
                Trigger - Add to End Cinematic <gen> the event (Player - (Picked player) skips a cinematic sequence)
                Trigger - Add to Update Max Players <gen> the event (Player - (Picked player) leaves the game)
Code:
Update Max Players
    Events
    Conditions
    Actions
        Set MAX_PLAYERS = (MAX_PLAYERS - 1)
Code:
End Cinematic
    Events
    Conditions
    Actions
        Set skipCount = (skipCount + 1)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                skipCount Equal to MAX_PLAYERS
            Then - Actions
                Set skipCount = 0
                Custom script:       call EnableTrigger( bj_cineSceneBeingSkipped )
                Custom script:       call TriggerExecute( bj_cineSceneBeingSkipped )
                Custom script:       call DisableTrigger( bj_cineSceneBeingSkipped )
            Else - Actions
You can play with integer comparison how many players need to skip cinematic, maybe majority skipping cinematic is enough, currently still all need to skip cinematic.
 

mathiashl

New Member
Reaction score
0
I agree:thdown:
i think its impossible to disable skip cinematic
say in the loading screen "skip the start cinematic and you,ll be banned"
event - player x skips a cinematic
condition - (triggering player is an idiot)
action - Game - (defeat (triggering player)):eek:
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Why are you bumping such an old thread :nuts: ?

And if the original poster even still needs this (7 months later :rolleyes: ) (s)he can look here.
 
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