dead-manakin
New Member
- Reaction score
- 5
Well, im making a game where each player gets 2 people a "Scientist" and a "Monster". The scientist combines items to get better ones in order for the monster to lvl up and kill peeps. and the Monster as i sed kills peeps for gold n xp. (Which by the way u can save/load with codes.) and i know how do save load stuff. But i dont know how to make it so that when to hav 2 items u use a spell and u get a new (better) item:banghead:. (like in Wilderness Survival.)
-Again- the trigger should take when a unit casts a certin spell the items it is holding in the first 2 item slots get poofed away and in their place comes a better item. like - Stick + Stick = Big Stick - or - Iron Strip + Gem stone = Crown - Starting to get the picture??? If so plz Post I NEED HELP!!
KK n TY
-Dead-Manakin:thup:
-Again- the trigger should take when a unit casts a certin spell the items it is holding in the first 2 item slots get poofed away and in their place comes a better item. like - Stick + Stick = Big Stick - or - Iron Strip + Gem stone = Crown - Starting to get the picture??? If so plz Post I NEED HELP!!
KK n TY
-Dead-Manakin:thup: