Klein~
TH.net Regular
- Reaction score
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I'm having a very stupid problem on using those things and I think that I'm missing something that I'll not cleary see, so I would like to have some advanced help from someone which can do it for me.
Ok, the triggers is based on a event of 0.03 seconds, no conditions, but the actions:
+ Pick units in GROUP and do actions:
- If all conditions are true:
Conditions: If picked unit is in GROUP
- Then do actions:
Actions: Create a dummy/ Add Cyclone ability/ Set level of Cyclone to 1 for Dummy/ Add 0.5 expiration time/ Order Dummy to Cyclone picked unit
And to the end
Remove picked unit from GROUP
- Else: Do nothing
The in game problem is that the unit is never taken out from the GROUP.
Indeed, I thought while making this trigger the following:
X is in GROUP
Dummy did cast Cyclone on X
X was removed from GROUP
X isn't in GROUP
Futher information: GROUP is every unit around 200 range of a dummy, remembering that if X was taken at 1 of the 200 range and taken again at 200 of the range it will trigger in a max of 2 times if it would, but in game it triggers for ever which should not happen, right? And even if trigger twice, the unit just got Cycloned, meaning a time invunerable(1.5 seconds, Dummy speed is 33/0.03sec)
Ok, the triggers is based on a event of 0.03 seconds, no conditions, but the actions:
+ Pick units in GROUP and do actions:
- If all conditions are true:
Conditions: If picked unit is in GROUP
- Then do actions:
Actions: Create a dummy/ Add Cyclone ability/ Set level of Cyclone to 1 for Dummy/ Add 0.5 expiration time/ Order Dummy to Cyclone picked unit
And to the end
Remove picked unit from GROUP
- Else: Do nothing
The in game problem is that the unit is never taken out from the GROUP.
Indeed, I thought while making this trigger the following:
X is in GROUP
Dummy did cast Cyclone on X
X was removed from GROUP
X isn't in GROUP
Futher information: GROUP is every unit around 200 range of a dummy, remembering that if X was taken at 1 of the 200 range and taken again at 200 of the range it will trigger in a max of 2 times if it would, but in game it triggers for ever which should not happen, right? And even if trigger twice, the unit just got Cycloned, meaning a time invunerable(1.5 seconds, Dummy speed is 33/0.03sec)