Lord_Kakashi
The Wabbits are attacking
- Reaction score
- 27
Use local sound variables to play music for only one player?..
I was thinking something in the lines of using a array (if you cant use local?) and have a trigger change the variable's content with GetLocalPlayer() or GetTriggeringPlayer() so that if the player wants to turn off music, his music variable would be empty (or with no path) but the rest would still have the path set correctly..
Thus having the music play for the other players, but not for him?
Would this cause a desync, if it's even possible?
I was thinking something in the lines of using a array (if you cant use local?) and have a trigger change the variable's content with GetLocalPlayer() or GetTriggeringPlayer() so that if the player wants to turn off music, his music variable would be empty (or with no path) but the rest would still have the path set correctly..
Thus having the music play for the other players, but not for him?
Would this cause a desync, if it's even possible?